My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Flying Machine
Zap
Archers Royal Giant Flying Machine
Barbarian Barrel
Archers Knight Valkyrie
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Flying Machine
Royal Delivery
Archers Knight Mini P.E.K.K.A Valkyrie Flying Machine
Fireball
Archers Flying Machine
Poison
Archers Flying Machine
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Mini P.E.K.K.A Valkyrie Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Royal Giant Mini P.E.K.K.A Valkyrie Flying Machine
Archers
Knight Valkyrie Zap Royal Giant Mini P.E.K.K.A
Knight
Archers Zap Fireball Flying Machine
Royal Giant
Fireball Zap Archers Flying Machine
Fireball
Zap Royal Giant Knight
Mini P.E.K.K.A
Zap Archers Valkyrie
Valkyrie
Archers Zap Mini P.E.K.K.A Flying Machine
Flying Machine
Zap Knight Royal Giant Valkyrie

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Archers Knight Valkyrie Flying Machine
Archers
Knight Valkyrie Zap Mini P.E.K.K.A
Knight
Archers Zap Fireball Mini P.E.K.K.A Flying Machine
Royal Giant
Fireball
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Archers Knight Fireball Valkyrie
Valkyrie
Archers Zap Fireball Mini P.E.K.K.A Flying Machine
Flying Machine
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Zap Knight Valkyrie Flying Machine
Mini P.E.K.K.A Archers Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Archers Valkyrie Flying Machine
Zap Archers Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Mini P.E.K.K.A
Knight Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Zap Knight Fireball Flying Machine
Zap Archers Fireball Flying Machine
Mini P.E.K.K.A Zap Knight Fireball Valkyrie Flying Machine
Fireball Valkyrie Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Archers Knight Valkyrie Flying Machine
Zap Valkyrie Archers Knight Fireball Flying Machine
Mini P.E.K.K.A
Valkyrie Archers Knight Fireball Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Archers Fireball
Fireball Zap Archers Knight Mini P.E.K.K.A Valkyrie Flying Machine
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight Fireball
Knight Mini P.E.K.K.A Valkyrie
Fireball Zap Archers Flying Machine
Mini P.E.K.K.A Archers Knight Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Fireball Mini P.E.K.K.A Valkyrie Flying Machine
Knight Mini P.E.K.K.A Valkyrie Flying Machine
Zap Fireball Valkyrie
Mini P.E.K.K.A Knight Fireball Valkyrie
Archers Fireball Valkyrie Flying Machine
Zap Archers Knight Fireball Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie Zap Archers Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Knight Fireball Valkyrie Flying Machine
Fireball Zap Valkyrie
Fireball Zap Flying Machine
Archers Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Mini P.E.K.K.A
Zap Knight Fireball Valkyrie Flying Machine
Fireball Zap Archers Flying Machine
Flying Machine Knight Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Flying Machine
Zap Fireball Valkyrie Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Archers Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Flying Machine
Fireball Zap Archers Flying Machine
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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