My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Wizard
Fireball
Archers Minions Goblin Gang Wizard
Poison
Archers Minions Goblin Gang Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Goblin Gang Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minions Mega Knight
Archers
Knight Zap Mega Knight
Knight
Archers Minions Goblin Gang Zap Wizard
Minions
Knight Mega Knight Zap
Goblin Gang
Knight
Wizard
Knight Mega Knight
Lightning
Mega Knight
Minions Zap Archers Wizard

Defense Synergies 4 10

Zap
Mega Knight Archers Knight Minions Goblin Gang
Archers
Knight Zap Minions Goblin Gang Mega Knight
Knight
Archers Minions Goblin Gang Zap Wizard
Minions
Knight Zap Archers Mega Knight
Goblin Gang
Knight Zap Archers
Wizard
Knight Mega Knight
Lightning
Mega Knight
Zap Archers Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minions Wizard
Zap Knight Minions Goblin Gang Mega Knight
Goblin Gang Mega Knight Archers Knight Minions Lightning
Knight Minions Goblin Gang Mega Knight
Lightning Mega Knight
Goblin Gang Zap Archers Minions Mega Knight
Minions Lightning Zap Archers Goblin Gang Wizard
Lightning Zap Mega Knight
Minions Goblin Gang
Knight Goblin Gang Archers Mega Knight
Archers Minions Goblin Gang Zap Knight Wizard Mega Knight
Minions Zap Archers Goblin Gang Wizard
Mega Knight Zap Knight Minions Goblin Gang Wizard Lightning
Wizard Mega Knight Zap Minions Goblin Gang
Knight Goblin Gang Mega Knight
Zap Goblin Gang Lightning Mega Knight
Wizard Mega Knight Knight Minions Goblin Gang
Mega Knight Zap Archers Knight Minions Goblin Gang Wizard
Zap Wizard Archers Knight Minions Mega Knight
Goblin Gang Wizard Mega Knight Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Archers
Zap Archers Knight Goblin Gang Wizard Lightning Mega Knight
Goblin Gang Mega Knight Zap Knight Minions Lightning
Goblin Gang Lightning Mega Knight Zap Knight
Knight Goblin Gang Mega Knight
Wizard Zap Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions Lightning
Mega Knight Knight
Zap Lightning Mega Knight Knight Minions
Goblin Gang
Mega Knight Knight Minions
Lightning Mega Knight Zap
Lightning Mega Knight Knight Goblin Gang Wizard
Wizard Archers Mega Knight
Goblin Gang Zap Archers Knight Minions Lightning
Minions Mega Knight Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Wizard Zap Mega Knight
Wizard Zap Minions
Archers Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions Goblin Gang
Lightning Zap Knight Wizard
Lightning Zap Archers Wizard
Lightning Knight
Lightning Minions
Lightning Zap
Lightning Zap Wizard
Lightning Wizard Mega Knight
Lightning
Minions Lightning
Lightning Zap Archers Wizard Mega Knight
Lightning Zap Wizard Mega Knight
Lightning Minions Mega Knight
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard Mega Knight
Zap Wizard Lightning
Lightning Zap Wizard Mega Knight
Lightning Zap
Lightning Zap Archers Wizard
Zap Lightning Minions Wizard
Lightning
Lightning Zap Wizard Mega Knight
Zap Lightning
Mega Knight
Wizard Lightning
Zap Lightning Archers Minions Goblin Gang
Lightning Zap Archers Wizard
Lightning Knight Goblin Gang Wizard Mega Knight
Zap Wizard Lightning
Lightning Zap
Mega Knight
Zap Minions Goblin Gang Lightning
Zap Lightning
Lightning Zap Mega Knight

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