My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Goblin Barrel Witch
Zap
Archers Minions Firecracker Goblin Barrel Witch
Barbarian Barrel
Archers Knight Firecracker Goblin Barrel Witch
The Log
Archers Firecracker Goblin Barrel Witch
Earthquake
Archers Firecracker Goblin Barrel Witch
Arrows
Archers Minions Firecracker Goblin Barrel Witch
Royal Delivery
Archers Knight Minions Firecracker Goblin Barrel Witch P.E.K.K.A
Fireball
Archers Minions Firecracker Goblin Barrel Witch
Poison
Archers Minions Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Firecracker Goblin Barrel Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Archers Knight Minions Witch
Archers
Knight Zap P.E.K.K.A
Knight
Archers Minions Firecracker Goblin Barrel Zap Witch
Minions
Knight Zap Firecracker P.E.K.K.A
Firecracker
Zap Knight Minions Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Firecracker P.E.K.K.A
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Archers Minions Firecracker Goblin Barrel Witch

Defense Synergies 3 14

Zap
Archers Knight Minions Firecracker Witch P.E.K.K.A
Archers
Knight Zap Minions Firecracker Witch P.E.K.K.A
Knight
Archers Minions Firecracker Zap Witch
Minions
Knight Zap Archers Firecracker P.E.K.K.A
Firecracker
Knight Zap Archers Minions P.E.K.K.A
Goblin Barrel
Witch
Zap Archers Knight
P.E.K.K.A
Zap Archers Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker
P.E.K.K.A Zap Knight Minions Firecracker Witch
Witch P.E.K.K.A Archers Knight Minions
Witch P.E.K.K.A Knight Minions Firecracker
Firecracker P.E.K.K.A
Zap Archers Minions Firecracker
Minions Zap Archers Firecracker Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Minions
Knight Archers Firecracker
Archers Minions Witch Zap Knight Firecracker
Minions Zap Archers Firecracker Witch
P.E.K.K.A Zap Knight Minions Witch
Zap Minions Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Knight Minions Firecracker Witch P.E.K.K.A
Zap Archers Knight Minions Firecracker Witch
Zap Witch Archers Knight Minions Firecracker
P.E.K.K.A
Archers Knight Minions Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Witch P.E.K.K.A
Zap Archers Knight Firecracker
P.E.K.K.A Zap Knight Minions Witch
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Witch
Firecracker Zap Archers Minions Witch
P.E.K.K.A Archers Knight Minions Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Witch
P.E.K.K.A Zap
P.E.K.K.A Knight Witch
Archers Firecracker Witch
Witch Zap Archers Knight Minions Firecracker P.E.K.K.A
Minions Zap Archers Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Zap Minions Witch
Archers Firecracker Witch
Zap Firecracker
Zap Firecracker
Minions
Firecracker Zap Knight
Zap Archers Firecracker
Knight Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Minions
Zap Archers Firecracker
Zap Firecracker Witch
Minions
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Archers Firecracker Witch
Zap Minions Firecracker Witch
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Archers Minions Witch
Zap Archers Firecracker Witch
Knight Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Minions Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch

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