My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Musketeer Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon
Giant Snowball
Archers Mega Minion Musketeer Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mega Minion Mini P.E.K.K.A Musketeer Balloon
Fireball
Archers Mega Minion Musketeer Balloon
Poison
Archers Mega Minion Musketeer Balloon
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mega Minion Mini P.E.K.K.A Musketeer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Mega Minion

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Balloon Archers Knight Mini P.E.K.K.A Musketeer
Archers
Knight Zap Mini P.E.K.K.A Giant Balloon
Knight
Archers Mega Minion Musketeer Balloon Zap
Mega Minion
Zap Knight Giant Balloon
Mini P.E.K.K.A
Giant Zap Archers Musketeer
Musketeer
Knight Giant Zap Mini P.E.K.K.A Balloon
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Archers Balloon
Balloon
Zap Knight Archers Mega Minion Musketeer Giant

Defense Synergies 5 8

Zap
Mega Minion Mini P.E.K.K.A Archers Knight Musketeer
Archers
Knight Zap Mega Minion Mini P.E.K.K.A
Knight
Archers Mega Minion Musketeer Zap Mini P.E.K.K.A
Mega Minion
Zap Knight Archers Musketeer
Mini P.E.K.K.A
Zap Archers Knight Musketeer
Musketeer
Knight Zap Mega Minion Mini P.E.K.K.A
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Musketeer
Mini P.E.K.K.A Zap Knight Mega Minion Musketeer
Mini P.E.K.K.A Archers Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Mini P.E.K.K.A
Zap Archers Mega Minion Musketeer
Mega Minion Musketeer Zap Archers
Zap Musketeer
Mini P.E.K.K.A Musketeer
Knight Archers Mini P.E.K.K.A Musketeer
Archers Zap Knight Mega Minion Musketeer
Mega Minion Musketeer Zap Archers
Mini P.E.K.K.A Zap Knight Musketeer
Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer
Zap Archers Knight Mega Minion Musketeer
Zap Archers Knight Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Archers Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers
Zap Archers Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Archers Musketeer
Mini P.E.K.K.A Archers Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Mini P.E.K.K.A
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Knight
Archers Musketeer
Zap Archers Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap Archers Mega Minion Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Zap Mega Minion Musketeer
Archers Musketeer
Zap
Zap
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer
Zap Archers Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap
Mega Minion
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Archers Musketeer
Zap Archers Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Mega Minion Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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