My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Goblin Hut Witch Princess
Zap
Archers Goblin Hut Witch Princess
Barbarian Barrel
Archers Knight Goblin Hut Witch Princess
The Log
Archers Goblin Hut Witch Princess
Earthquake
Archers Goblin Hut Witch
Arrows
Archers Goblin Hut Witch Princess
Royal Delivery
Archers Knight Goblin Hut Witch Princess
Fireball
Archers Goblin Hut Witch Princess
Poison
Archers Goblin Hut Witch Princess
Lightning
Knight Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Princess Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Goblin Hut Witch The Log Princess Mega Knight
Archers
Knight Zap Goblin Hut Mega Knight
Knight
Archers Princess Zap Goblin Hut Witch The Log
Goblin Hut
Zap Archers Knight The Log Mega Knight
Witch
Zap Knight Mega Knight
The Log
Zap Knight Goblin Hut Princess Mega Knight
Princess
Knight Zap The Log Mega Knight
Mega Knight
Zap Archers Goblin Hut Witch The Log Princess

Defense Synergies 3 18

Zap
Mega Knight Archers Knight Goblin Hut Witch The Log Princess
Archers
Knight Zap Goblin Hut Witch The Log Mega Knight
Knight
Archers Princess Zap Goblin Hut Witch The Log
Goblin Hut
Zap Archers Knight
Witch
Zap Archers Knight The Log Mega Knight
The Log
Zap Archers Knight Witch Princess Mega Knight
Princess
Knight Zap The Log Mega Knight
Mega Knight
Zap Archers Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut The Log
Zap Knight Goblin Hut Witch The Log Mega Knight
Goblin Hut Witch Mega Knight Archers Knight
Goblin Hut Witch Knight Mega Knight
The Log Princess Mega Knight
The Log Zap Archers Mega Knight
Zap Archers Goblin Hut Witch Princess
Zap The Log Mega Knight
Witch Goblin Hut Princess
Knight Archers Mega Knight
Archers Witch Zap Knight Goblin Hut The Log Princess Mega Knight
Zap Archers Goblin Hut Witch Princess
Goblin Hut Mega Knight Zap Knight Witch The Log
Mega Knight Zap Goblin Hut Witch The Log Princess
Knight Goblin Hut Mega Knight
Zap Goblin Hut The Log Mega Knight
Mega Knight Knight Goblin Hut Witch
Mega Knight Zap Archers Knight Goblin Hut Witch The Log
Zap Witch The Log Archers Knight Goblin Hut Princess Mega Knight
Goblin Hut
Mega Knight Archers Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Goblin Hut Witch
Zap Archers Knight The Log Mega Knight
Mega Knight Zap Knight Goblin Hut Witch The Log
Mega Knight Zap Knight The Log
Knight Goblin Hut Witch Mega Knight
Zap Archers Goblin Hut Witch Princess
Archers Knight Goblin Hut Witch
Mega Knight Knight
Zap Mega Knight Knight Goblin Hut Witch The Log
Witch Goblin Hut
Mega Knight Knight Goblin Hut Witch
Mega Knight Zap The Log
Mega Knight Knight Witch
Archers Witch Princess Mega Knight
Goblin Hut Witch Zap Archers Knight The Log
Mega Knight Zap Archers Goblin Hut Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
Goblin Hut The Log
Knight The Log
Zap The Log Mega Knight
Zap Witch Princess
Archers Witch The Log Princess
The Log Zap Princess
The Log Zap
Zap Knight The Log Princess
Zap Archers Princess
Knight Goblin Hut The Log Princess
Princess
Princess Zap Goblin Hut The Log
Zap Goblin Hut Witch The Log Princess
Goblin Hut The Log Princess Mega Knight
Zap Archers The Log Princess Mega Knight
Zap Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Witch Princess Mega Knight
Witch
The Log Zap Witch Princess
Zap Witch The Log Princess Mega Knight
Zap The Log
Zap Archers Witch Princess
Zap Goblin Hut Witch
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Archers Goblin Hut Witch Princess
Zap Archers Witch Princess
The Log
Knight Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap Witch The Log Princess
Zap Witch Princess
Zap Witch The Log Princess Mega Knight

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