My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Dart Goblin
Zap
Archers Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Dart Goblin Ice Wizard
The Log
Archers Goblin Gang Firecracker Dart Goblin
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker Dart Goblin
Royal Delivery
Archers Knight Goblin Gang Firecracker Dart Goblin Ice Wizard
Fireball
Archers Goblin Gang Firecracker Dart Goblin Ice Wizard
Poison
Archers Goblin Gang Firecracker Dart Goblin Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Firecracker Dart Goblin Ice Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Archers Knight Dart Goblin Ice Wizard Mega Knight
Archers
Knight Zap Mega Knight
Knight
Archers Goblin Gang Firecracker Dart Goblin Zap Ice Wizard
Goblin Gang
Knight Firecracker Dart Goblin
Firecracker
Zap Knight Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Knight Zap Goblin Gang Firecracker Mega Knight
Ice Wizard
Zap Knight
Mega Knight
Zap Archers Firecracker Dart Goblin

Defense Synergies 6 20

Zap
Mega Knight Archers Knight Goblin Gang Firecracker Dart Goblin Ice Wizard
Archers
Knight Zap Goblin Gang Firecracker Dart Goblin Ice Wizard Mega Knight
Knight
Archers Goblin Gang Firecracker Dart Goblin Ice Wizard Zap
Goblin Gang
Knight Zap Archers Firecracker Dart Goblin Ice Wizard
Firecracker
Knight Zap Archers Goblin Gang Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Knight Zap Archers Goblin Gang Firecracker Ice Wizard Mega Knight
Ice Wizard
Knight Zap Archers Goblin Gang Firecracker Dart Goblin Mega Knight
Mega Knight
Zap Archers Firecracker Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin
Zap Knight Goblin Gang Firecracker Dart Goblin Ice Wizard Mega Knight
Goblin Gang Mega Knight Archers Knight Dart Goblin Ice Wizard
Knight Goblin Gang Firecracker Dart Goblin Ice Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Archers Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin Zap Archers Goblin Gang Firecracker Ice Wizard
Zap Dart Goblin Mega Knight
Goblin Gang Ice Wizard
Knight Goblin Gang Archers Firecracker Dart Goblin Ice Wizard Mega Knight
Archers Goblin Gang Dart Goblin Ice Wizard Zap Knight Firecracker Mega Knight
Zap Archers Goblin Gang Firecracker Dart Goblin Ice Wizard
Mega Knight Zap Knight Goblin Gang Ice Wizard
Mega Knight Zap Goblin Gang Firecracker Dart Goblin
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Firecracker
Mega Knight Zap Archers Knight Goblin Gang Firecracker Dart Goblin Ice Wizard
Zap Archers Knight Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Goblin Gang Mega Knight Archers Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Archers
Zap Archers Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Mega Knight
Firecracker Zap Archers Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Archers Knight Dart Goblin Ice Wizard
Mega Knight Knight
Zap Mega Knight Knight Firecracker
Goblin Gang Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap
Mega Knight Knight Goblin Gang
Archers Firecracker Dart Goblin Mega Knight
Goblin Gang Zap Archers Knight Firecracker Dart Goblin
Mega Knight Zap Archers Firecracker Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin Ice Wizard
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Ice Wizard
Archers Firecracker Dart Goblin
Zap Firecracker Dart Goblin Ice Wizard
Zap Firecracker Dart Goblin
Goblin Gang
Firecracker Zap Knight Dart Goblin
Zap Archers Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Archers Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Wizard Mega Knight
Firecracker Zap Dart Goblin Ice Wizard
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Archers Firecracker Dart Goblin Ice Wizard
Zap Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers Goblin Gang Dart Goblin
Zap Archers Firecracker Dart Goblin Ice Wizard
Knight Goblin Gang Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Goblin Gang Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight

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