My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon Firecracker
Barbarian Barrel
Archers Knight Cannon Firecracker Elite Barbarians
The Log
Archers Cannon Firecracker Elite Barbarians Hog Rider
Earthquake
Archers Cannon Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Elite Barbarians Hog Rider
Fireball
Archers Cannon Firecracker Elite Barbarians Hog Rider
Poison
Archers Cannon Firecracker
Lightning
Knight Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Cannon Firecracker Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Archers Knight The Log
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Firecracker Hog Rider Zap Elite Barbarians The Log
Cannon
Firecracker
Zap Knight Hog Rider Elite Barbarians
Elite Barbarians
Zap Archers Knight Firecracker Hog Rider The Log
Hog Rider
Zap Knight Firecracker The Log Archers Elite Barbarians
The Log
Hog Rider Zap Knight Elite Barbarians

Defense Synergies 6 11

Zap
Cannon Archers Knight Firecracker Elite Barbarians The Log
Archers
Knight Zap Cannon Firecracker The Log
Knight
Archers Cannon Firecracker Zap The Log
Cannon
Zap Knight The Log Archers Firecracker
Firecracker
Knight The Log Zap Archers Cannon
Elite Barbarians
Zap The Log
Hog Rider
The Log
Cannon Firecracker Zap Archers Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker The Log
Elite Barbarians Zap Knight Cannon Firecracker The Log
Cannon Archers Knight Elite Barbarians
Cannon Elite Barbarians Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Zap Archers Cannon Firecracker
Zap Archers Cannon Firecracker
Zap Cannon The Log
Cannon Elite Barbarians
Knight Elite Barbarians Archers Cannon Firecracker
Archers Zap Knight Cannon Firecracker The Log
Zap Archers Firecracker
Cannon Zap Knight Elite Barbarians The Log
Zap Cannon Firecracker The Log
Elite Barbarians Knight Cannon
Zap Cannon Elite Barbarians The Log
Knight Cannon Firecracker Elite Barbarians
Cannon Zap Archers Knight Firecracker Elite Barbarians The Log
Zap The Log Archers Knight Cannon Firecracker
Cannon Elite Barbarians
Archers Knight Cannon Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians
Zap Archers Knight Firecracker Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Knight Cannon Elite Barbarians
Firecracker Zap Archers
Archers Knight Elite Barbarians
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians The Log
Cannon
Knight Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Knight Cannon
Archers Cannon Firecracker
Elite Barbarians Zap Archers Knight Firecracker The Log
Zap Archers Cannon Firecracker Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Archers Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap Knight The Log
Zap Archers Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Zap Archers Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Archers Firecracker
Zap Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Archers
Zap Archers Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log

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