My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Dark Prince
Giant Snowball
Archers Minion Horde Hog Rider Lumberjack Little Prince
Zap
Archers Minion Horde Dark Prince Little Prince
Barbarian Barrel
Archers Dark Prince Lumberjack Little Prince
The Log
Archers Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Little Prince
Earthquake
Archers Hog Rider
Arrows
Archers Minion Horde Little Prince
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Little Prince
Fireball
Archers Minion Horde Hog Rider Lumberjack Little Prince
Poison
Archers Minion Horde Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Rocket
Minion Horde Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Little Prince Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Little Prince Mini P.E.K.K.A

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Archers
Zap Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack
Minion Horde
Zap Hog Rider Dark Prince Lumberjack
Mini P.E.K.K.A
Zap Archers Hog Rider Dark Prince Lumberjack Little Prince
Hog Rider
Zap Archers Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Dark Prince
Zap Archers Minion Horde Mini P.E.K.K.A Hog Rider Lumberjack Little Prince
Lumberjack
Zap Archers Minion Horde Mini P.E.K.K.A Hog Rider Dark Prince
Little Prince
Zap Mini P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Archers Minion Horde Dark Prince Lumberjack Little Prince
Archers
Zap Mini P.E.K.K.A Dark Prince Lumberjack
Minion Horde
Zap
Mini P.E.K.K.A
Zap Archers
Hog Rider
Dark Prince
Zap Archers Little Prince
Lumberjack
Zap Archers Little Prince
Little Prince
Zap Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack Zap Dark Prince
Minion Horde Mini P.E.K.K.A Lumberjack Archers Dark Prince
Minion Horde Mini P.E.K.K.A Lumberjack Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Zap Archers Dark Prince Lumberjack
Minion Horde Zap Archers Little Prince
Zap
Minion Horde Mini P.E.K.K.A Lumberjack
Archers Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Archers Minion Horde Zap Dark Prince Lumberjack
Minion Horde Zap Archers
Minion Horde Mini P.E.K.K.A Lumberjack Zap Dark Prince
Zap Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Zap Archers Minion Horde Dark Prince Lumberjack Little Prince
Zap Archers Dark Prince Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Dark Prince Archers Minion Horde Mini P.E.K.K.A Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers Dark Prince
Zap Archers Mini P.E.K.K.A Lumberjack
Lumberjack Zap Minion Horde Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Zap Minion Horde
Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Zap Archers Minion Horde
Mini P.E.K.K.A Dark Prince Archers Minion Horde Lumberjack
Mini P.E.K.K.A Minion Horde Dark Prince Lumberjack
Zap Minion Horde Mini P.E.K.K.A Dark Prince
Minion Horde
Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Minion Horde Lumberjack
Archers Minion Horde
Zap Archers Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack Little Prince
Zap Archers Minion Horde Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Dark Prince
Zap Minion Horde Dark Prince
Zap Minion Horde
Archers Minion Horde
Zap
Zap
Minion Horde Mini P.E.K.K.A Lumberjack
Zap Minion Horde Dark Prince
Zap Archers
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Dark Prince
Zap Little Prince
Minion Horde
Zap Minion Horde
Zap Dark Prince Little Prince
Minion Horde
Zap
Zap
Zap
Zap Archers Minion Horde Little Prince
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Archers Dark Prince
Zap Archers
Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Zap
Zap
Minion Horde Dark Prince
Zap Minion Horde
Zap
Zap Dark Prince Little Prince

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