My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Wizard Bowler P.E.K.K.A
Fireball
Archers Goblin Gang Wizard Bowler
Poison
Archers Goblin Gang Wizard
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Tornado Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Archers Bowler The Log
Archers
Zap Bowler P.E.K.K.A
Goblin Gang
Bowler P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Bowler The Log
Bowler
Zap Archers Goblin Gang Tornado The Log
P.E.K.K.A
Zap Tornado Archers Goblin Gang Wizard The Log
The Log
Zap Tornado Bowler P.E.K.K.A

Defense Synergies 5 16

Zap
Archers Goblin Gang Tornado Bowler P.E.K.K.A The Log
Archers
Zap Goblin Gang Tornado Bowler P.E.K.K.A The Log
Goblin Gang
Zap Archers P.E.K.K.A The Log
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard Bowler P.E.K.K.A Zap Archers The Log
Bowler
Tornado The Log Zap Archers
P.E.K.K.A
Tornado The Log Zap Archers Goblin Gang Wizard
The Log
Bowler P.E.K.K.A Zap Archers Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard The Log
P.E.K.K.A Zap Goblin Gang The Log
Goblin Gang Tornado Bowler P.E.K.K.A Archers
P.E.K.K.A Goblin Gang Bowler
Tornado Bowler P.E.K.K.A The Log
Goblin Gang Tornado Bowler The Log Zap Archers
Tornado Zap Archers Goblin Gang Wizard
Bowler Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Archers Bowler
Archers Goblin Gang Zap Wizard Tornado Bowler The Log
Zap Archers Goblin Gang Wizard Tornado
Bowler P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Bowler Zap Goblin Gang Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Bowler P.E.K.K.A The Log
Wizard Goblin Gang Tornado Bowler P.E.K.K.A
Zap Archers Goblin Gang Wizard Tornado Bowler The Log
Zap Wizard Tornado The Log Archers Bowler
P.E.K.K.A Tornado
Goblin Gang Wizard Bowler Archers P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Bowler P.E.K.K.A
Zap Archers Goblin Gang Wizard Bowler The Log
Goblin Gang P.E.K.K.A Zap Bowler The Log
Goblin Gang Bowler P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Goblin Gang Bowler
Wizard Zap Archers Goblin Gang Tornado
Goblin Gang P.E.K.K.A Archers Bowler
P.E.K.K.A
Zap P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bowler
P.E.K.K.A Zap Tornado Bowler The Log
Bowler P.E.K.K.A Goblin Gang Wizard
Wizard Archers Bowler
Goblin Gang Zap Archers Tornado Bowler P.E.K.K.A The Log
Bowler Zap Archers Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Tornado
Archers Wizard Tornado Bowler The Log
The Log Zap Wizard Tornado Bowler
The Log Zap Wizard Tornado
Goblin Gang Tornado Bowler
Zap Wizard Tornado Bowler The Log
Zap Archers Wizard Tornado
Bowler The Log
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Tornado
Zap Archers Wizard Bowler The Log
Zap Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Wizard Bowler
The Log Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler The Log
Zap Tornado The Log
Zap Archers Wizard Tornado
Zap Wizard
Bowler
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard Bowler The Log
Zap Archers Goblin Gang
Zap Archers Wizard Tornado
The Log
Goblin Gang Wizard Bowler
The Log Zap Wizard Bowler
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Bowler The Log
Zap Tornado
Zap Tornado Bowler The Log

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