My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Musketeer
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang Musketeer
The Log
Archers Goblin Gang Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Musketeer Bowler
Fireball
Archers Goblin Gang Musketeer Bowler
Poison
Archers Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Musketeer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Royal Giant Mini P.E.K.K.A Musketeer Bowler
Archers
Zap Royal Giant Mini P.E.K.K.A Bowler
Goblin Gang
Royal Giant Mini P.E.K.K.A Bowler
Royal Giant
Fireball Zap Archers Goblin Gang Musketeer Bowler
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Zap Archers Goblin Gang Musketeer Bowler
Musketeer
Zap Royal Giant Mini P.E.K.K.A Bowler
Bowler
Zap Archers Goblin Gang Royal Giant Mini P.E.K.K.A Musketeer

Defense Synergies 3 13

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Musketeer Bowler
Archers
Zap Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang
Musketeer Zap Archers Mini P.E.K.K.A
Royal Giant
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Musketeer Bowler
Musketeer
Goblin Gang Zap Fireball Mini P.E.K.K.A Bowler
Bowler
Zap Archers Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer
Mini P.E.K.K.A Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bowler Archers Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer Bowler
Fireball Mini P.E.K.K.A Bowler
Goblin Gang Fireball Bowler Zap Archers Musketeer
Musketeer Zap Archers Goblin Gang Fireball
Bowler Zap Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Archers Mini P.E.K.K.A Musketeer Bowler
Archers Goblin Gang Zap Fireball Musketeer Bowler
Musketeer Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Bowler Zap Goblin Gang Fireball Musketeer
Fireball Bowler Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Bowler
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Bowler
Fireball Zap Archers Goblin Gang Musketeer Bowler
Zap Archers Fireball Musketeer Bowler
Mini P.E.K.K.A Musketeer
Goblin Gang Bowler Archers Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball Bowler
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Musketeer Bowler
Goblin Gang Zap Mini P.E.K.K.A Musketeer Bowler
Goblin Gang Mini P.E.K.K.A Bowler Zap Fireball Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Bowler
Fireball Zap Archers Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Archers Fireball Musketeer Bowler
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer Bowler
Zap Fireball Bowler
Mini P.E.K.K.A Bowler Goblin Gang Fireball
Archers Fireball Musketeer Bowler
Goblin Gang Zap Archers Fireball Mini P.E.K.K.A Musketeer Bowler
Bowler Zap Archers Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Bowler
Fireball
Fireball Musketeer
Fireball Zap Bowler
Fireball Zap Musketeer
Archers Musketeer Bowler
Fireball Zap Bowler
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Bowler
Zap Fireball Musketeer Bowler
Fireball Zap Archers Musketeer
Fireball Musketeer Bowler
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer Bowler
Zap Fireball Bowler
Fireball Musketeer Bowler
Fireball
Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Bowler
Fireball Zap Musketeer Bowler
Fireball Zap Musketeer Bowler
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Musketeer
Zap Fireball
Fireball Bowler
Zap Archers Goblin Gang Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Bowler
Zap Fireball Musketeer Bowler
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler

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