My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Goblin Gang Skeleton Army
Zap
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Barbarian Barrel
Archers Goblin Gang Mortar Valkyrie Inferno Tower Skeleton Army
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Valkyrie Skeleton Army
Fireball
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Poison
Archers Goblin Gang Mortar Inferno Tower Skeleton Army
Lightning
Mortar Valkyrie Inferno Tower
Rocket
Mortar Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Skeleton Army Mortar Fireball Valkyrie Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Mortar Valkyrie
Archers
Valkyrie Zap Mortar
Goblin Gang
Mortar Valkyrie
Mortar
Zap Archers Goblin Gang Fireball
Fireball
Zap Mortar
Valkyrie
Archers Zap Goblin Gang
Inferno Tower
Skeleton Army

Defense Synergies 4 20

Zap
Fireball Archers Goblin Gang Mortar Valkyrie Inferno Tower Skeleton Army
Archers
Valkyrie Zap Goblin Gang Mortar Inferno Tower Skeleton Army
Goblin Gang
Inferno Tower Zap Archers Mortar Valkyrie Skeleton Army
Mortar
Zap Archers Goblin Gang Fireball Valkyrie Inferno Tower Skeleton Army
Fireball
Zap Mortar Valkyrie Inferno Tower
Valkyrie
Archers Zap Goblin Gang Mortar Fireball Inferno Tower
Inferno Tower
Goblin Gang Skeleton Army Zap Archers Mortar Fireball Valkyrie
Skeleton Army
Inferno Tower Zap Archers Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Zap Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Inferno Tower Skeleton Army Archers Valkyrie
Inferno Tower Skeleton Army Goblin Gang Mortar Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Archers Valkyrie
Inferno Tower Zap Archers Goblin Gang Mortar Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Archers Valkyrie Inferno Tower
Archers Goblin Gang Valkyrie Skeleton Army Zap Fireball
Inferno Tower Zap Archers Goblin Gang Fireball
Mortar Inferno Tower Skeleton Army Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Zap Goblin Gang Mortar
Inferno Tower Skeleton Army Goblin Gang Mortar
Inferno Tower Skeleton Army Zap Goblin Gang Mortar Fireball
Goblin Gang Mortar Fireball Valkyrie Inferno Tower Skeleton Army
Mortar Fireball Zap Archers Goblin Gang Valkyrie Skeleton Army
Zap Mortar Valkyrie Archers Fireball
Mortar Inferno Tower
Goblin Gang Valkyrie Skeleton Army Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Mortar Valkyrie
Goblin Gang Skeleton Army Zap Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Valkyrie Skeleton Army
Fireball Zap Archers Goblin Gang
Goblin Gang Skeleton Army Archers Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Mortar Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Inferno Tower
Archers Fireball Valkyrie Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Archers Mortar Fireball Valkyrie
Valkyrie Zap Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Mortar Valkyrie
Fireball Zap
Archers Mortar
Fireball Zap
Fireball Zap Mortar
Goblin Gang Fireball
Zap Mortar Fireball Valkyrie
Fireball Zap Archers
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball Valkyrie
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Valkyrie
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Fireball
Zap Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball Goblin Gang Valkyrie
Zap Mortar Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Mortar Fireball

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