My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Miner
Giant Snowball
Archers Goblin Gang Musketeer Baby Dragon Miner
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Musketeer
The Log
Archers Goblin Gang Elite Barbarians Musketeer
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Musketeer Baby Dragon Miner
Fireball
Archers Goblin Gang Elite Barbarians Musketeer Baby Dragon
Poison
Archers Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Miner Fireball Musketeer Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Archers Musketeer Baby Dragon
Archers
Zap Elite Barbarians Baby Dragon Miner
Goblin Gang
Miner Baby Dragon
Elite Barbarians
Zap Archers Fireball
Fireball
Zap Elite Barbarians Baby Dragon Miner
Musketeer
Zap Baby Dragon Miner
Baby Dragon
Zap Archers Goblin Gang Fireball Musketeer Miner
Miner
Zap Goblin Gang Archers Fireball Musketeer Baby Dragon

Defense Synergies 2 13

Zap
Fireball Archers Goblin Gang Elite Barbarians Musketeer Baby Dragon Miner
Archers
Zap Goblin Gang Baby Dragon
Goblin Gang
Musketeer Zap Archers Miner
Elite Barbarians
Zap
Fireball
Zap Musketeer Miner
Musketeer
Goblin Gang Zap Fireball Baby Dragon Miner
Baby Dragon
Zap Archers Musketeer
Miner
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Baby Dragon
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Archers Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Musketeer Baby Dragon
Musketeer Zap Archers Goblin Gang Fireball Baby Dragon
Zap Fireball Musketeer Baby Dragon
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Archers Musketeer Miner
Archers Goblin Gang Zap Fireball Musketeer Baby Dragon
Musketeer Zap Archers Goblin Gang Fireball Baby Dragon
Zap Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Zap Goblin Gang Baby Dragon
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Zap Archers Goblin Gang Elite Barbarians Musketeer Baby Dragon
Zap Baby Dragon Archers Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Archers Elite Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians Musketeer Baby Dragon Miner
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Fireball Zap Archers Goblin Gang Musketeer Baby Dragon
Goblin Gang Archers Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon
Goblin Gang Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Archers Fireball Musketeer Baby Dragon
Goblin Gang Elite Barbarians Zap Archers Fireball Musketeer Baby Dragon
Zap Archers Elite Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Zap Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Goblin Gang Elite Barbarians Fireball Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Archers Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon Miner
Fireball Musketeer Baby Dragon
Zap Elite Barbarians Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Zap Archers Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon Miner
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Miner Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon Miner
Fireball Miner Zap Musketeer Baby Dragon
Elite Barbarians Zap Archers Fireball Musketeer Baby Dragon
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Musketeer
Fireball Zap Archers Musketeer Baby Dragon
Fireball
Fireball Miner Goblin Gang Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer Baby Dragon
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon Miner

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