My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Royal Giant
Giant Snowball
Archers Goblin Gang Minion Horde
Zap
Archers Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard
The Log
Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Valkyrie Wizard
Fireball
Archers Goblin Gang Minion Horde Wizard
Poison
Archers Goblin Gang Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Goblin Gang Valkyrie Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minion Horde Royal Giant Valkyrie Barbarian Barrel
Archers
Valkyrie Zap Royal Giant Barbarian Barrel
Goblin Gang
Royal Giant Valkyrie
Minion Horde
Zap Royal Giant Barbarian Barrel
Royal Giant
Barbarian Barrel Zap Archers Goblin Gang Minion Horde Wizard
Valkyrie
Archers Zap Goblin Gang Wizard
Wizard
Royal Giant Valkyrie
Barbarian Barrel
Royal Giant Zap Archers Minion Horde

Defense Synergies 2 11

Zap
Archers Goblin Gang Minion Horde Valkyrie Barbarian Barrel
Archers
Valkyrie Barbarian Barrel Zap Goblin Gang
Goblin Gang
Zap Archers Valkyrie Barbarian Barrel
Minion Horde
Zap Barbarian Barrel
Royal Giant
Valkyrie
Archers Zap Goblin Gang Wizard
Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel
Archers Zap Goblin Gang Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard Barbarian Barrel
Minion Horde Zap Goblin Gang Valkyrie
Goblin Gang Minion Horde Archers Valkyrie
Minion Horde Goblin Gang Valkyrie
Valkyrie Barbarian Barrel
Goblin Gang Barbarian Barrel Zap Archers Valkyrie
Minion Horde Zap Archers Goblin Gang Wizard
Zap Valkyrie Barbarian Barrel
Minion Horde Goblin Gang
Goblin Gang Archers Minion Horde Valkyrie Barbarian Barrel
Archers Goblin Gang Minion Horde Valkyrie Zap Wizard Barbarian Barrel
Minion Horde Zap Archers Goblin Gang Wizard
Minion Horde Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang Minion Horde Barbarian Barrel
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Wizard Goblin Gang Valkyrie
Zap Archers Goblin Gang Minion Horde Valkyrie Wizard Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel Archers
Goblin Gang Valkyrie Wizard Archers Minion Horde Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Barbarian Barrel
Zap Archers Goblin Gang Valkyrie Wizard Barbarian Barrel
Goblin Gang Zap Minion Horde Valkyrie
Goblin Gang Valkyrie Zap Minion Horde Barbarian Barrel
Goblin Gang Minion Horde Valkyrie
Wizard Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Valkyrie Barbarian Barrel
Goblin Gang Minion Horde
Minion Horde Valkyrie
Zap Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard
Wizard Archers Minion Horde Valkyrie
Goblin Gang Zap Archers Minion Horde Valkyrie Barbarian Barrel
Valkyrie Zap Archers Minion Horde Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Minion Horde Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Zap Minion Horde Valkyrie Barbarian Barrel
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard Barbarian Barrel
Zap Wizard
Goblin Gang Minion Horde
Zap Minion Horde Valkyrie Wizard Barbarian Barrel
Zap Archers Wizard
Barbarian Barrel
Minion Horde Barbarian Barrel
Zap Barbarian Barrel
Zap Minion Horde Wizard Barbarian Barrel
Minion Horde Wizard Barbarian Barrel
Barbarian Barrel
Minion Horde
Zap Archers Wizard Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Minion Horde
Wizard
Zap Minion Horde Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Minion Horde
Zap Wizard Barbarian Barrel
Zap Wizard
Zap Barbarian Barrel
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Archers Goblin Gang Barbarian Barrel
Zap Archers Wizard
Barbarian Barrel
Goblin Gang Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap Barbarian Barrel

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