My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Furnace
Zap
Archers Furnace Inferno Tower
Barbarian Barrel
Archers Furnace Inferno Tower Giant Skeleton Royal Ghost Electro Wizard
The Log
Archers Furnace Giant Skeleton
Earthquake
Archers Furnace Inferno Tower
Arrows
Archers Furnace
Royal Delivery
Archers Giant Skeleton Royal Ghost Electro Wizard
Fireball
Archers Furnace Inferno Tower Electro Wizard
Poison
Archers Furnace Inferno Tower Electro Wizard
Lightning
Furnace Inferno Tower Electro Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Royal Ghost Furnace Electro Wizard Inferno Tower Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Royal Ghost Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Furnace Giant Skeleton Royal Ghost
Archers
Zap Giant Skeleton Royal Ghost
Furnace
Zap Giant Skeleton Royal Ghost
Inferno Tower
Giant Skeleton
Zap Archers Furnace Lightning Electro Wizard
Lightning
Giant Skeleton
Royal Ghost
Zap Archers Furnace Electro Wizard
Electro Wizard
Zap Giant Skeleton Royal Ghost

Defense Synergies 2 14

Zap
Electro Wizard Archers Furnace Inferno Tower Giant Skeleton Royal Ghost
Archers
Zap Furnace Inferno Tower Giant Skeleton Electro Wizard
Furnace
Zap Archers Royal Ghost Electro Wizard
Inferno Tower
Electro Wizard Zap Archers Royal Ghost
Giant Skeleton
Zap Archers Electro Wizard
Lightning
Royal Ghost
Zap Furnace Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Archers Furnace Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Zap Furnace Electro Wizard
Furnace Inferno Tower Archers Giant Skeleton Lightning Electro Wizard
Inferno Tower Furnace Electro Wizard
Lightning Giant Skeleton
Zap Archers Furnace Royal Ghost Electro Wizard
Furnace Inferno Tower Lightning Electro Wizard Zap Archers
Lightning Zap Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Furnace
Archers Inferno Tower Giant Skeleton Royal Ghost Electro Wizard
Archers Electro Wizard Zap Furnace Giant Skeleton Royal Ghost
Inferno Tower Zap Archers Furnace Electro Wizard
Furnace Inferno Tower Zap Giant Skeleton Lightning Electro Wizard
Zap Furnace Royal Ghost Electro Wizard
Inferno Tower Furnace Electro Wizard
Inferno Tower Zap Furnace Lightning Electro Wizard
Furnace Inferno Tower Electro Wizard
Zap Archers Furnace Royal Ghost Electro Wizard
Zap Furnace Archers Giant Skeleton Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Royal Ghost Archers Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Furnace Inferno Tower Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Zap Archers Lightning Royal Ghost
Giant Skeleton Zap Furnace Inferno Tower Lightning Electro Wizard
Giant Skeleton Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton
Furnace Zap Archers Electro Wizard
Archers Furnace Inferno Tower Giant Skeleton Lightning Electro Wizard
Inferno Tower Giant Skeleton
Zap Giant Skeleton Lightning Electro Wizard Inferno Tower
Inferno Tower
Inferno Tower Giant Skeleton
Lightning Zap Giant Skeleton Electro Wizard
Giant Skeleton Lightning Inferno Tower
Archers Furnace
Inferno Tower Electro Wizard Zap Archers Furnace Giant Skeleton Lightning
Zap Archers Inferno Tower Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton Royal Ghost
Zap Royal Ghost Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Zap Furnace
Zap Furnace
Archers Furnace
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Archers
Lightning
Lightning
Lightning Zap Furnace
Lightning Zap Furnace
Lightning Furnace
Lightning
Lightning
Lightning Zap Archers Electro Wizard
Lightning Zap
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap
Zap Furnace
Zap Lightning Royal Ghost Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Archers Furnace Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Giant Skeleton
Lightning
Zap Lightning Electro Wizard Archers
Lightning Zap Archers Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap Giant Skeleton
Zap Giant Skeleton Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Giant Skeleton Royal Ghost Electro Wizard

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