My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Furnace Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Flying Machine Furnace Baby Dragon Lumberjack
Zap
Archers Flying Machine Furnace
Barbarian Barrel
Archers Furnace Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Flying Machine Furnace
Royal Delivery
Archers Flying Machine Baby Dragon P.E.K.K.A Lumberjack
Fireball
Archers Flying Machine Furnace Baby Dragon Lumberjack
Poison
Archers Flying Machine Furnace
Lightning
Furnace Baby Dragon Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Flying Machine Furnace Baby Dragon Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Flying Machine Furnace

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Flying Machine Furnace Baby Dragon Poison Lumberjack
Archers
Zap Baby Dragon P.E.K.K.A Lumberjack
Flying Machine
Zap Furnace Baby Dragon P.E.K.K.A Lumberjack
Furnace
Zap Flying Machine Baby Dragon P.E.K.K.A
Baby Dragon
Zap Archers Flying Machine Furnace Poison P.E.K.K.A Lumberjack
Poison
P.E.K.K.A Zap Baby Dragon
P.E.K.K.A
Zap Poison Archers Flying Machine Furnace Baby Dragon Lumberjack
Lumberjack
Zap Archers Flying Machine Baby Dragon P.E.K.K.A

Defense Synergies 0 19

Zap
Archers Flying Machine Furnace Baby Dragon Poison P.E.K.K.A Lumberjack
Archers
Zap Furnace Baby Dragon P.E.K.K.A Lumberjack
Flying Machine
Zap Furnace Baby Dragon P.E.K.K.A Lumberjack
Furnace
Zap Archers Flying Machine Baby Dragon Lumberjack
Baby Dragon
Zap Archers Flying Machine Furnace P.E.K.K.A Lumberjack
Poison
Zap
P.E.K.K.A
Zap Archers Flying Machine Baby Dragon
Lumberjack
Zap Archers Flying Machine Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
P.E.K.K.A Lumberjack Zap Flying Machine Furnace
Furnace P.E.K.K.A Lumberjack Archers
P.E.K.K.A Lumberjack Furnace
Poison P.E.K.K.A Lumberjack
Zap Archers Flying Machine Furnace Baby Dragon Lumberjack
Furnace Zap Archers Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Furnace Lumberjack
Archers Lumberjack
Archers Poison Zap Flying Machine Furnace Baby Dragon Lumberjack
Zap Archers Flying Machine Furnace Baby Dragon Poison
Furnace P.E.K.K.A Lumberjack Zap Flying Machine
Zap Furnace Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Furnace Lumberjack
Zap Furnace P.E.K.K.A Lumberjack
Furnace Poison P.E.K.K.A Lumberjack
Zap Archers Flying Machine Furnace Baby Dragon Lumberjack
Zap Furnace Baby Dragon Poison Archers Flying Machine Lumberjack
P.E.K.K.A Lumberjack
Archers Flying Machine Furnace Baby Dragon Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Furnace P.E.K.K.A
Poison Zap Archers Flying Machine Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Furnace
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Furnace Poison Zap Archers Flying Machine Baby Dragon
P.E.K.K.A Archers Flying Machine Furnace Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Flying Machine Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Lumberjack
P.E.K.K.A Zap Poison
P.E.K.K.A Lumberjack
Archers Flying Machine Furnace Baby Dragon
Zap Archers Flying Machine Furnace Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Zap Archers Flying Machine Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Zap Furnace Baby Dragon
Poison Zap Flying Machine Furnace Baby Dragon
Archers Flying Machine Furnace Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Poison Lumberjack
Poison Zap Flying Machine
Poison Zap Archers Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Zap Flying Machine Furnace Baby Dragon Poison
Zap Flying Machine Furnace Baby Dragon Poison
Flying Machine Furnace Baby Dragon Poison
Poison
Zap Archers Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Furnace Baby Dragon
Poison Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Archers Flying Machine Furnace Baby Dragon
Zap Flying Machine Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Archers Flying Machine
Poison Zap Archers Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon Lumberjack
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon

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