My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tombstone Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Phoenix
Giant Snowball
Archers Tombstone Little Prince
Zap
Archers Firecracker Tombstone Little Prince
Barbarian Barrel
Archers Firecracker Tombstone Little Prince
The Log
Archers Firecracker Tombstone Little Prince
Earthquake
Archers Firecracker Tombstone
Arrows
Archers Firecracker Tombstone Little Prince
Royal Delivery
Archers Firecracker Little Prince
Fireball
Archers Firecracker Tombstone Little Prince
Poison
Archers Firecracker Tombstone Phoenix Little Prince
Lightning
Tombstone Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Tombstone Void Little Prince Phoenix Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Void Archers Phoenix Little Prince
Archers
Zap Giant
Firecracker
Zap Giant
Tombstone
Giant
Zap Archers Firecracker Void Little Prince
Void
Zap Giant
Phoenix
Zap
Little Prince
Zap Giant

Defense Synergies 0 11

Zap
Archers Firecracker Tombstone Void Phoenix Little Prince
Archers
Zap Firecracker Tombstone
Firecracker
Zap Archers Tombstone
Tombstone
Zap Archers Firecracker Phoenix
Giant
Void
Zap
Phoenix
Zap Tombstone Little Prince
Little Prince
Zap Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Void
Zap Firecracker Tombstone Phoenix
Archers Tombstone Void
Firecracker Tombstone Phoenix
Firecracker Tombstone
Zap Archers Firecracker
Zap Archers Firecracker Tombstone Void Phoenix Little Prince
Zap Void Phoenix
Tombstone Phoenix
Archers Firecracker Phoenix Little Prince
Archers Zap Firecracker Tombstone
Zap Archers Firecracker Phoenix
Tombstone Zap
Zap Firecracker Tombstone
Tombstone Phoenix
Zap
Firecracker Tombstone
Tombstone Zap Archers Firecracker Little Prince
Zap Archers Firecracker Tombstone Little Prince
Phoenix
Archers Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Void
Void Zap Archers Firecracker Phoenix
Tombstone Zap
Zap Phoenix
Tombstone Phoenix
Firecracker Zap Archers
Archers Tombstone Void Phoenix
Phoenix
Zap Void Firecracker Tombstone Phoenix
Tombstone Phoenix
Tombstone Phoenix
Zap Void Phoenix
Tombstone
Archers Firecracker
Tombstone Phoenix Zap Archers Firecracker Little Prince
Zap Archers Firecracker Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Zap
Void
Firecracker Void
Zap Firecracker
Firecracker Zap
Archers Firecracker
Zap Firecracker
Void Zap Firecracker
Void
Firecracker Void Zap
Void Zap Archers Firecracker
Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker
Firecracker
Void Zap Archers Firecracker
Zap Firecracker Little Prince
Void
Void
Void
Zap Void
Zap Firecracker Little Prince
Firecracker Void Zap
Void Zap
Void Zap Firecracker
Zap Archers Firecracker Little Prince
Zap Firecracker Void
Void
Void Zap
Zap Void Firecracker
Firecracker
Zap Archers Tombstone Void
Zap Archers Firecracker
Void Firecracker
Zap Firecracker
Void Zap
Firecracker
Zap Firecracker
Firecracker Zap Void
Void Zap Firecracker Little Prince

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