My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Wizard
The Log
Archers Firecracker Mini P.E.K.K.A
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Wizard
Fireball
Archers Firecracker Wizard
Poison
Archers Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Firecracker Mini P.E.K.K.A Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Archers Mini P.E.K.K.A Freeze The Log Mega Knight
Archers
Zap Mini P.E.K.K.A Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Firecracker Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Freeze
Zap
The Log
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Firecracker Mini P.E.K.K.A Wizard The Log

Defense Synergies 4 16

Zap
Mini P.E.K.K.A Mega Knight Archers Firecracker The Log
Archers
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker
The Log Zap Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Archers Firecracker Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze The Log Mega Knight
Freeze
Mini P.E.K.K.A Wizard Mega Knight
The Log
Firecracker Mini P.E.K.K.A Zap Archers Wizard Mega Knight
Mega Knight
Zap Archers Firecracker Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Mini P.E.K.K.A Zap Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Archers Freeze
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Freeze The Log Zap Archers Firecracker Mega Knight
Zap Archers Firecracker Wizard Freeze
Zap The Log Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Zap Firecracker Wizard Freeze The Log Mega Knight
Zap Archers Firecracker Wizard
Mini P.E.K.K.A Mega Knight Zap Wizard Freeze The Log
Wizard Mega Knight Zap Firecracker Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Freeze The Log Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Zap Archers Firecracker Wizard The Log
Zap Wizard Freeze The Log Archers Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Archers Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Archers
Zap Archers Firecracker Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Firecracker Wizard Zap Archers Freeze
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight
Zap Freeze Mega Knight Firecracker Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Wizard
Wizard Archers Firecracker Mega Knight
Zap Archers Firecracker Mini P.E.K.K.A Freeze The Log
Mega Knight Zap Archers Firecracker Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Zap The Log
The Log
Firecracker Freeze The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Zap Freeze
Archers Firecracker Wizard The Log
The Log Zap Firecracker Wizard Freeze
The Log Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Wizard The Log
Zap Archers Firecracker Wizard
Firecracker The Log
Firecracker Freeze
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Freeze
Mini P.E.K.K.A
Zap Archers Firecracker Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker Freeze The Log Wizard Mega Knight
Firecracker The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker The Log
Zap Archers Firecracker Wizard
Zap Firecracker Wizard Freeze
Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker Wizard The Log
Zap Archers Freeze
Zap Archers Firecracker Wizard
Freeze
The Log
Firecracker Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Freeze The Log Mega Knight

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