My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Battle Ram Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram Bandit
Giant Snowball
Archers Royal Recruits Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Royal Recruits Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Archers Royal Recruits Battle Ram Bandit
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Battle Ram Royal Ghost Bandit Electro Wizard
Fireball
Archers Battle Ram Bandit Electro Wizard
Poison
Archers Royal Recruits Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Royal Ghost Bandit Fireball Battle Ram Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Royal Ghost Bandit

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Electro Wizard Archers Royal Recruits Royal Ghost Bandit
Archers
Zap Royal Recruits Battle Ram Royal Ghost Bandit
Royal Recruits
Zap Archers Battle Ram Royal Ghost Bandit Electro Wizard
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Bandit Archers Royal Recruits Fireball Royal Ghost Electro Wizard
Royal Ghost
Zap Archers Royal Recruits Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Zap Archers Royal Recruits Royal Ghost Electro Wizard
Electro Wizard
Zap Royal Recruits Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 2 10

Zap
Fireball Electro Wizard Archers Royal Ghost Bandit
Archers
Zap Royal Recruits Bandit Electro Wizard
Royal Recruits
Archers
Fireball
Zap Bandit Electro Wizard
Battle Ram
Royal Ghost
Zap Electro Wizard
Bandit
Zap Archers Fireball Electro Wizard
Electro Wizard
Zap Archers Fireball Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Electro Wizard
Zap Royal Recruits Bandit Electro Wizard
Archers Royal Recruits Bandit Electro Wizard
Royal Recruits Bandit Electro Wizard
Royal Recruits Fireball
Fireball Zap Archers Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Archers Fireball
Zap Royal Recruits Fireball Bandit Electro Wizard
Royal Recruits
Archers Royal Recruits Royal Ghost Bandit Electro Wizard
Archers Electro Wizard Zap Royal Recruits Fireball Royal Ghost Bandit
Zap Archers Fireball Electro Wizard
Royal Recruits Zap Fireball Bandit Electro Wizard
Fireball Zap Royal Recruits Royal Ghost Electro Wizard
Royal Recruits Bandit Electro Wizard
Zap Royal Recruits Fireball Bandit Electro Wizard
Royal Recruits Fireball Electro Wizard
Fireball Zap Archers Royal Recruits Royal Ghost Bandit Electro Wizard
Zap Archers Royal Recruits Fireball Royal Ghost Bandit Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Archers Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Fireball Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Archers Royal Ghost
Royal Recruits Bandit Zap Electro Wizard
Royal Recruits Zap Fireball Bandit Electro Wizard
Royal Recruits Bandit
Fireball Zap Archers Electro Wizard
Royal Recruits Archers Fireball Bandit Electro Wizard
Royal Recruits
Zap Royal Recruits Electro Wizard Fireball Bandit
Royal Recruits
Royal Recruits
Royal Recruits Zap Fireball Electro Wizard
Royal Recruits Fireball Bandit
Royal Recruits Archers Fireball
Royal Recruits Electro Wizard Zap Archers Fireball
Zap Archers Royal Recruits Fireball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Bandit
Royal Recruits Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap Bandit
Fireball Electro Wizard
Zap Royal Recruits Fireball Bandit Electro Wizard
Fireball Zap Archers
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Royal Recruits Fireball Bandit
Fireball
Zap Archers Fireball Bandit Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Royal Recruits Fireball Bandit
Fireball Zap Archers Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Royal Recruits
Zap Royal Recruits Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Royal Recruits Fireball Royal Ghost Bandit Electro Wizard

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