My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Hog Rider Witch Princess
Zap
Archers Witch Princess Bandit
Barbarian Barrel
Archers Witch Princess Bandit
The Log
Archers Mini P.E.K.K.A Hog Rider Witch Princess Bandit
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch Princess
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Witch Princess Bandit
Fireball
Archers Hog Rider Witch Princess Bandit
Poison
Archers Witch Princess
Lightning
Mini P.E.K.K.A Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Princess Bandit Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Princess Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mini P.E.K.K.A Witch Princess Bandit
Archers
Zap Mini P.E.K.K.A Hog Rider Bandit
Fireball
Zap Hog Rider Princess
Mini P.E.K.K.A
Zap Archers Hog Rider Princess
Hog Rider
Zap Fireball Archers Mini P.E.K.K.A Witch Princess Bandit
Witch
Zap Hog Rider Bandit
Princess
Zap Fireball Mini P.E.K.K.A Hog Rider
Bandit
Zap Archers Hog Rider Witch

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Archers Witch Princess Bandit
Archers
Zap Mini P.E.K.K.A Witch Bandit
Fireball
Zap Mini P.E.K.K.A Princess Bandit
Mini P.E.K.K.A
Zap Archers Fireball Witch Princess
Hog Rider
Witch
Zap Archers Mini P.E.K.K.A Bandit
Princess
Zap Fireball Mini P.E.K.K.A Bandit
Bandit
Zap Archers Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Witch Bandit
Mini P.E.K.K.A Witch Archers Bandit
Mini P.E.K.K.A Witch Bandit
Fireball Mini P.E.K.K.A Princess
Fireball Zap Archers Bandit
Zap Archers Fireball Witch Princess
Zap Fireball Bandit
Mini P.E.K.K.A Witch Princess
Archers Mini P.E.K.K.A Bandit
Archers Witch Zap Fireball Princess Bandit
Zap Archers Fireball Witch Princess
Mini P.E.K.K.A Zap Fireball Witch Bandit
Fireball Zap Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Witch
Fireball Zap Archers Witch Bandit
Zap Witch Archers Fireball Princess Bandit
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Witch Bandit
Fireball Bandit Zap Archers Mini P.E.K.K.A
Bandit Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball Bandit
Mini P.E.K.K.A Witch Bandit
Fireball Zap Archers Witch Princess
Mini P.E.K.K.A Archers Fireball Witch Bandit
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Witch Bandit
Witch
Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Fireball Witch Bandit
Archers Fireball Witch Princess
Witch Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Zap Princess Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Witch Princess
Archers Witch Princess
Fireball Zap Princess
Fireball Zap Bandit
Fireball Mini P.E.K.K.A
Zap Fireball Princess Bandit
Fireball Zap Archers Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Zap Fireball
Zap Fireball Witch Princess Bandit
Fireball Princess Bandit
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Princess Bandit
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Bandit
Fireball Zap Witch Princess Bandit
Fireball Zap Bandit
Zap Archers Fireball Witch Princess
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball Princess
Fireball Princess
Zap Archers Fireball Witch Princess Bandit
Fireball Zap Archers Witch Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess Bandit

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