My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Dart Goblin Lumberjack
Zap
Archers Dart Goblin Prince
Barbarian Barrel
Archers Dart Goblin Ice Wizard Lumberjack
The Log
Archers Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Earthquake
Archers
Arrows
Archers Dart Goblin
Royal Delivery
Archers Dart Goblin Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Fireball
Archers Dart Goblin Ice Wizard Lumberjack
Poison
Archers Dart Goblin Ice Wizard
Lightning
Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Dart Goblin Ice Wizard Mini P.E.K.K.A Lumberjack Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Dart Goblin Ice Wizard

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Archers Dart Goblin Mini P.E.K.K.A Golem Ice Wizard Lumberjack
Archers
Zap Mini P.E.K.K.A Prince Golem Lumberjack
Dart Goblin
Zap Prince Golem
Mini P.E.K.K.A
Zap Archers Golem Ice Wizard Lumberjack
Prince
Zap Archers Dart Goblin Golem Ice Wizard Lumberjack
Golem
Zap Archers Dart Goblin Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Prince Golem Lumberjack
Lumberjack
Zap Archers Mini P.E.K.K.A Prince Golem Ice Wizard

Defense Synergies 1 16

Zap
Mini P.E.K.K.A Archers Dart Goblin Prince Ice Wizard Lumberjack
Archers
Zap Dart Goblin Mini P.E.K.K.A Ice Wizard Lumberjack
Dart Goblin
Zap Archers Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Archers Dart Goblin Ice Wizard
Prince
Zap Dart Goblin Ice Wizard
Golem
Ice Wizard
Zap Archers Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Lumberjack
Zap Archers Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Lumberjack Zap Dart Goblin Prince Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Archers Dart Goblin Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Dart Goblin Ice Wizard
Mini P.E.K.K.A Prince Lumberjack
Zap Archers Dart Goblin Ice Wizard Lumberjack
Dart Goblin Zap Archers Ice Wizard
Zap Dart Goblin
Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Archers Dart Goblin Mini P.E.K.K.A Prince Ice Wizard Lumberjack
Archers Dart Goblin Ice Wizard Zap Lumberjack
Zap Archers Dart Goblin Ice Wizard
Mini P.E.K.K.A Prince Lumberjack Zap Ice Wizard
Zap Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Archers Dart Goblin Prince Ice Wizard Lumberjack
Zap Archers Dart Goblin Ice Wizard Lumberjack
Mini P.E.K.K.A Dart Goblin Prince Lumberjack
Archers Dart Goblin Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers Prince
Zap Archers Mini P.E.K.K.A Prince Lumberjack
Lumberjack Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Zap
Mini P.E.K.K.A Prince Lumberjack
Zap Archers Dart Goblin Ice Wizard
Mini P.E.K.K.A Prince Archers Dart Goblin Ice Wizard Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Mini P.E.K.K.A Prince
Dart Goblin
Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Zap Prince
Mini P.E.K.K.A Prince Lumberjack
Archers Dart Goblin
Zap Archers Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Zap Archers Dart Goblin Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Prince
Zap
Zap Dart Goblin Ice Wizard
Archers Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Mini P.E.K.K.A Prince Lumberjack
Zap Dart Goblin Prince
Zap Archers Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Zap Archers Dart Goblin Mini P.E.K.K.A Prince
Zap Dart Goblin
Prince
Prince
Zap
Zap Ice Wizard
Zap Dart Goblin Ice Wizard
Zap Prince
Zap Dart Goblin
Zap Archers Dart Goblin Ice Wizard
Zap Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Prince
Zap Archers Dart Goblin Prince
Zap Archers Dart Goblin Ice Wizard
Dart Goblin Mini P.E.K.K.A Prince Lumberjack
Zap Dart Goblin
Zap
Dart Goblin Prince
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Prince

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