My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Bomber Archers Inferno Dragon
Zap
Bomber Archers Inferno Dragon
Barbarian Barrel
Bomber Archers Wizard
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Wizard P.E.K.K.A Inferno Dragon
Fireball
Bomber Archers Wizard Inferno Dragon
Poison
Bomber Archers Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel The Log Archers Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Barbarian Barrel The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Barbarian Barrel P.E.K.K.A
Zap
P.E.K.K.A Bomber Archers Barbarian Barrel The Log
Archers
Zap Barbarian Barrel P.E.K.K.A Inferno Dragon
Wizard
P.E.K.K.A
Barbarian Barrel
Bomber Zap Archers P.E.K.K.A
P.E.K.K.A
Zap Bomber Archers Wizard Barbarian Barrel The Log
The Log
Zap P.E.K.K.A
Inferno Dragon
Archers

Defense Synergies 2 16

Bomber
Zap Barbarian Barrel P.E.K.K.A The Log
Zap
Bomber Archers Barbarian Barrel P.E.K.K.A The Log Inferno Dragon
Archers
Barbarian Barrel Zap P.E.K.K.A The Log
Wizard
Barbarian Barrel P.E.K.K.A The Log
Barbarian Barrel
Archers Bomber Zap Wizard P.E.K.K.A
P.E.K.K.A
The Log Bomber Zap Archers Wizard Barbarian Barrel
The Log
P.E.K.K.A Bomber Zap Archers Wizard Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Barbarian Barrel The Log
P.E.K.K.A Inferno Dragon Bomber Zap The Log
P.E.K.K.A Bomber Archers Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber
Bomber Barbarian Barrel P.E.K.K.A The Log
Barbarian Barrel The Log Bomber Zap Archers
Inferno Dragon Zap Archers Wizard
Zap Barbarian Barrel P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Bomber Archers Barbarian Barrel
Archers Bomber Zap Wizard Barbarian Barrel The Log
Inferno Dragon Zap Archers Wizard
P.E.K.K.A Bomber Zap Wizard The Log
Bomber Wizard Zap Barbarian Barrel P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A The Log Inferno Dragon
Wizard Bomber P.E.K.K.A
Bomber Zap Archers Wizard Barbarian Barrel The Log
Zap Wizard Barbarian Barrel The Log Bomber Archers Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Wizard Archers Barbarian Barrel P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Barbarian Barrel P.E.K.K.A
Bomber Zap Archers Wizard Barbarian Barrel The Log Inferno Dragon
P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarian Barrel The Log
P.E.K.K.A Inferno Dragon
Wizard Zap Archers
P.E.K.K.A Archers
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Barbarian Barrel The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap The Log
P.E.K.K.A Wizard
Wizard Bomber Archers
Bomber Zap Archers Barbarian Barrel P.E.K.K.A The Log Inferno Dragon
Bomber Zap Archers Wizard Barbarian Barrel P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Bomber Wizard Zap Barbarian Barrel The Log
Wizard Zap
Bomber Archers Wizard The Log
The Log Zap Wizard Barbarian Barrel
The Log Zap Wizard
Zap Wizard Barbarian Barrel The Log
Zap Archers Wizard
Barbarian Barrel The Log
Barbarian Barrel
Zap Barbarian Barrel The Log
Bomber Zap Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Barbarian Barrel
Bomber
Bomber Zap Archers Wizard Barbarian Barrel The Log
Bomber Zap Wizard Barbarian Barrel The Log
The Log
Wizard
The Log
Zap Barbarian Barrel The Log
Zap The Log Bomber Wizard Barbarian Barrel
Inferno Dragon
The Log Zap Wizard Barbarian Barrel
Zap Wizard The Log
Zap Barbarian Barrel The Log
Zap Archers Wizard
Zap Wizard
Bomber Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Archers Barbarian Barrel
Zap Archers Wizard
The Log Barbarian Barrel
Wizard
The Log Bomber Zap Wizard
Zap
P.E.K.K.A
Zap The Log
Zap
Zap Barbarian Barrel The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: