My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Ice Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Goblin Barrel Night Witch
Giant Snowball
Archers Skeleton Barrel Goblin Barrel Night Witch
Zap
Archers Skeleton Barrel Goblin Barrel Night Witch
Barbarian Barrel
Archers Skeleton Barrel Goblin Barrel Ice Wizard Night Witch
The Log
Archers Skeleton Barrel Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Archers Skeleton Barrel Goblin Barrel Night Witch
Royal Delivery
Archers Skeleton Barrel Goblin Barrel Ice Wizard Night Witch
Fireball
Archers Skeleton Barrel Goblin Barrel Ice Wizard Night Witch
Poison
Archers Skeleton Barrel Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Ice Wizard Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Barrel Goblin Barrel Ice Wizard Poison Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Skeleton Barrel Goblin Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Skeleton Barrel Poison Ice Wizard Night Witch Mega Knight
Archers
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Goblin Barrel Zap Archers Poison Mega Knight
Goblin Barrel
Skeleton Barrel Ice Wizard Mega Knight
Poison
Zap Skeleton Barrel Night Witch Mega Knight
Ice Wizard
Zap Goblin Barrel
Night Witch
Zap Poison Mega Knight
Mega Knight
Zap Archers Skeleton Barrel Goblin Barrel Poison Night Witch

Defense Synergies 1 13

Zap
Mega Knight Archers Skeleton Barrel Poison Ice Wizard Night Witch
Archers
Zap Ice Wizard Mega Knight
Skeleton Barrel
Zap Mega Knight
Goblin Barrel
Poison
Zap Ice Wizard Mega Knight
Ice Wizard
Zap Archers Poison Night Witch Mega Knight
Night Witch
Zap Ice Wizard Mega Knight
Mega Knight
Zap Archers Skeleton Barrel Poison Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Zap Ice Wizard Night Witch Mega Knight
Mega Knight Archers Ice Wizard Night Witch
Night Witch Ice Wizard Mega Knight
Poison Mega Knight
Zap Archers Ice Wizard Night Witch Mega Knight
Zap Archers Poison Ice Wizard Night Witch
Zap Skeleton Barrel Poison Mega Knight
Ice Wizard Night Witch
Archers Ice Wizard Night Witch Mega Knight
Archers Poison Ice Wizard Zap Night Witch Mega Knight
Zap Archers Poison Ice Wizard Night Witch
Night Witch Mega Knight Zap Ice Wizard
Mega Knight Zap Poison Night Witch
Mega Knight
Zap Mega Knight
Mega Knight Poison Night Witch
Mega Knight Zap Archers Ice Wizard Night Witch
Zap Poison Archers Ice Wizard Mega Knight
Mega Knight Archers Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers
Poison Zap Archers Skeleton Barrel Mega Knight
Mega Knight Zap
Mega Knight Zap Night Witch
Night Witch Mega Knight
Poison Zap Archers Skeleton Barrel Ice Wizard
Archers Ice Wizard Night Witch
Mega Knight
Zap Mega Knight Poison
Mega Knight
Mega Knight Zap Poison
Mega Knight Night Witch
Archers Mega Knight
Zap Archers Poison Night Witch
Poison Mega Knight Zap Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Zap Skeleton Barrel Ice Wizard
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison Zap Mega Knight
Poison Zap Skeleton Barrel Ice Wizard
Archers Poison
Poison Zap Skeleton Barrel Ice Wizard
Poison Zap Skeleton Barrel
Poison Night Witch
Poison Zap Skeleton Barrel
Poison Zap Archers
Poison Skeleton Barrel
Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Zap Skeleton Barrel Poison
Skeleton Barrel Poison Mega Knight
Poison
Night Witch
Zap Archers Skeleton Barrel Poison Mega Knight
Zap Skeleton Barrel Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Zap Skeleton Barrel Poison
Zap Poison Ice Wizard Mega Knight
Poison Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel Poison Mega Knight
Poison Zap Skeleton Barrel
Poison Zap Archers Ice Wizard Night Witch
Zap Skeleton Barrel Poison
Night Witch
Poison Zap Night Witch Mega Knight
Zap Poison
Mega Knight
Poison
Zap Skeleton Barrel Archers Night Witch
Poison Zap Archers Ice Wizard
Poison Mega Knight
Zap Skeleton Barrel Poison
Zap Poison
Mega Knight
Zap Poison
Zap Poison
Poison Zap Skeleton Barrel Mega Knight

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