My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Barbarians Baby Dragon Princess
Zap
Archers Princess
Barbarian Barrel
Archers Barbarians Elite Barbarians Princess
The Log
Archers Barbarians Elite Barbarians Princess
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Elite Barbarians Baby Dragon Princess
Fireball
Archers Barbarians Elite Barbarians Elixir Collector Baby Dragon Princess
Poison
Archers Barbarians Elixir Collector Princess
Lightning
Elite Barbarians Elixir Collector Baby Dragon
Rocket
Barbarians Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Princess Fireball Baby Dragon Barbarians Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Princess Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Baby Dragon Princess
Archers
Zap Elite Barbarians Baby Dragon
Barbarians
Elite Barbarians
Zap Archers Fireball
Fireball
Zap Elite Barbarians Baby Dragon Princess
Elixir Collector
Baby Dragon
Zap Archers Fireball
Princess
Zap Fireball

Defense Synergies 1 7

Zap
Fireball Archers Barbarians Elite Barbarians Baby Dragon Princess
Archers
Zap Baby Dragon
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap Princess
Elixir Collector
Baby Dragon
Zap Archers
Princess
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Barbarians Elite Barbarians Zap
Barbarians Archers Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Princess
Fireball Zap Archers Baby Dragon
Zap Archers Fireball Baby Dragon Princess
Zap Barbarians Fireball Baby Dragon
Barbarians Elite Barbarians Princess
Elite Barbarians Archers Barbarians
Archers Barbarians Zap Fireball Baby Dragon Princess
Zap Archers Fireball Baby Dragon Princess
Barbarians Zap Elite Barbarians Fireball
Fireball Zap Barbarians Baby Dragon Princess
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Fireball Zap Archers Barbarians Elite Barbarians Baby Dragon
Zap Baby Dragon Archers Barbarians Fireball Princess
Barbarians Elite Barbarians
Archers Barbarians Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Baby Dragon
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Zap Archers Baby Dragon Princess
Archers Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Baby Dragon
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Archers Barbarians Fireball Baby Dragon Princess
Barbarians Elite Barbarians Zap Archers Fireball Baby Dragon
Zap Archers Barbarians Elite Barbarians Fireball Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Zap Baby Dragon Princess
Fireball Baby Dragon
Barbarians Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Princess
Archers Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Princess
Fireball Zap Archers Baby Dragon Princess
Elite Barbarians Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Zap Archers Fireball Baby Dragon Princess
Zap Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap Baby Dragon
Elite Barbarians Zap Archers Fireball Baby Dragon Princess
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Archers Barbarians Fireball Princess
Fireball Zap Archers Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Zap Fireball Baby Dragon Princess
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon Princess
Zap Fireball Princess
Zap Fireball Baby Dragon Princess

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