My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army
Giant Snowball
Archers Musketeer Battle Ram Skeleton Army
Zap
Archers Battle Ram Skeleton Army
Barbarian Barrel
Archers Musketeer Valkyrie Battle Ram Skeleton Army
The Log
Archers Musketeer Battle Ram Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Valkyrie Battle Ram Skeleton Army
Fireball
Archers Musketeer Battle Ram Skeleton Army
Poison
Archers Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Battle Ram
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Army Tornado Musketeer Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Tornado Archers Musketeer Valkyrie
Archers
Valkyrie Zap Arrows Battle Ram
Arrows
Zap Archers Battle Ram
Musketeer
Valkyrie Zap Battle Ram
Valkyrie
Archers Musketeer Zap Battle Ram Tornado
Battle Ram
Zap Archers Arrows Musketeer Valkyrie Tornado
Skeleton Army
Tornado
Zap Valkyrie Battle Ram

Defense Synergies 2 13

Zap
Archers Arrows Musketeer Valkyrie Skeleton Army Tornado
Archers
Valkyrie Zap Skeleton Army Tornado
Arrows
Zap Valkyrie Tornado
Musketeer
Valkyrie Zap Skeleton Army Tornado
Valkyrie
Archers Musketeer Zap Arrows Tornado
Battle Ram
Skeleton Army
Zap Archers Musketeer
Tornado
Zap Archers Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie
Skeleton Army Tornado Archers Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Arrows Valkyrie Skeleton Army Tornado
Arrows Skeleton Army Tornado Zap Archers Musketeer Valkyrie
Musketeer Tornado Zap Archers Arrows
Zap Arrows Musketeer Valkyrie
Musketeer Skeleton Army Tornado
Skeleton Army Tornado Archers Musketeer Valkyrie
Archers Valkyrie Skeleton Army Zap Arrows Musketeer Tornado
Arrows Musketeer Zap Archers Tornado
Skeleton Army Zap Musketeer Valkyrie
Valkyrie Skeleton Army Zap Arrows Tornado
Skeleton Army
Skeleton Army Tornado Zap
Arrows Musketeer Valkyrie Skeleton Army Tornado
Arrows Zap Archers Musketeer Valkyrie Skeleton Army Tornado
Zap Arrows Valkyrie Tornado Archers Musketeer
Musketeer Tornado
Valkyrie Skeleton Army Archers Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Zap Archers Arrows Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie
Valkyrie Skeleton Army Zap Musketeer Tornado
Musketeer Valkyrie Skeleton Army
Arrows Zap Archers Musketeer Tornado
Skeleton Army Archers Musketeer Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Tornado
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Zap Arrows Valkyrie Tornado
Skeleton Army Valkyrie
Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Zap Archers Musketeer Valkyrie Tornado
Arrows Valkyrie Zap Archers Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Tornado
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer Tornado
Archers Arrows Musketeer Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Musketeer Tornado
Zap Arrows Musketeer Valkyrie Tornado
Zap Archers Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Zap Archers Arrows Musketeer
Zap Arrows Valkyrie Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Zap Arrows Musketeer
Zap Arrows Tornado Valkyrie
Arrows Zap Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Archers Arrows Musketeer Tornado
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Archers Musketeer Skeleton Army
Zap Archers Arrows Musketeer Tornado
Arrows
Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows Tornado
Musketeer
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

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