My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Bandit Magic Archer
The Log
Archers Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit Magic Archer
Fireball
Archers Battle Ram Bandit Magic Archer
Poison
Archers Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Bandit Mini P.E.K.K.A Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Bandit

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Archers Mini P.E.K.K.A Bandit Magic Archer
Archers
Zap Arrows Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Archers Mini P.E.K.K.A Battle Ram Bandit
Mini P.E.K.K.A
Zap Archers Arrows Magic Archer
Battle Ram
Zap Bandit Magic Archer Archers Arrows P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Archers Battle Ram
Bandit
Battle Ram Zap Archers Arrows Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Mini P.E.K.K.A Bandit

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Archers Arrows P.E.K.K.A Bandit Magic Archer
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Archers Arrows Magic Archer
Battle Ram
P.E.K.K.A
Zap Archers Arrows
Bandit
Zap Archers Arrows Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Bandit
Mini P.E.K.K.A P.E.K.K.A Archers Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Archers Bandit Magic Archer
Zap Archers Arrows Magic Archer
Zap Arrows P.E.K.K.A Bandit Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A Bandit
Archers Zap Arrows Bandit Magic Archer
Arrows Zap Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Bandit
Zap Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Archers Bandit Magic Archer
Zap Arrows Archers Bandit Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Archers Arrows Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Arrows Mini P.E.K.K.A Magic Archer
P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Bandit
P.E.K.K.A Mini P.E.K.K.A Bandit
Arrows Zap Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A Archers Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Bandit
Archers Magic Archer
Zap Archers Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Zap Archers Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Zap Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Archers Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap Bandit
Mini P.E.K.K.A
Zap Arrows Bandit Magic Archer
Zap Archers Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Zap Arrows Magic Archer
Zap Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Bandit Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Bandit Magic Archer
Zap Arrows Bandit Magic Archer
Zap Arrows Bandit Magic Archer
Zap Archers Arrows Magic Archer
Zap
Mini P.E.K.K.A
Zap Arrows Bandit Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Archers Bandit Magic Archer
Zap Archers Arrows Magic Archer
Arrows
Mini P.E.K.K.A Magic Archer
Arrows Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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