My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Inferno Tower
The Log
Archers Goblin Gang Firecracker Hog Rider
Earthquake
Archers Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Hog Rider
Fireball
Archers Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Archers Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Goblin Gang Firecracker Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Archers Knight
Archers
Knight Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers Knight
Knight
Archers Goblin Gang Firecracker Hog Rider Zap Arrows
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang
Hog Rider
Zap Arrows Knight Goblin Gang Firecracker Archers
Inferno Tower

Defense Synergies 5 13

Zap
Archers Arrows Knight Goblin Gang Firecracker Inferno Tower
Archers
Knight Zap Goblin Gang Firecracker Inferno Tower
Arrows
Zap Knight Inferno Tower
Knight
Archers Goblin Gang Firecracker Inferno Tower Zap Arrows
Goblin Gang
Knight Inferno Tower Zap Archers Firecracker
Firecracker
Knight Zap Archers Goblin Gang Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Zap Archers Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower Zap Knight Goblin Gang Firecracker
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Zap Archers Firecracker
Inferno Tower Zap Archers Arrows Goblin Gang Firecracker
Zap Arrows Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Firecracker Inferno Tower
Archers Goblin Gang Zap Arrows Knight Firecracker
Arrows Inferno Tower Zap Archers Goblin Gang Firecracker
Inferno Tower Zap Knight Goblin Gang
Zap Arrows Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang
Arrows Knight Goblin Gang Firecracker Inferno Tower
Arrows Zap Archers Knight Goblin Gang Firecracker
Zap Arrows Archers Knight Firecracker
Inferno Tower
Goblin Gang Archers Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Inferno Tower
Zap Archers Arrows Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Firecracker Zap Archers Goblin Gang
Goblin Gang Archers Knight Inferno Tower
Inferno Tower Knight
Zap Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Arrows
Knight Goblin Gang Inferno Tower
Archers Firecracker
Goblin Gang Inferno Tower Zap Archers Knight Firecracker
Arrows Zap Archers Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Archers Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows Knight
Zap Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Archers Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Archers Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Archers Goblin Gang
Zap Archers Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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