My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers Barbarians Witch
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Knight Barbarians Valkyrie Witch Bandit
The Log
Archers Barbarians Witch Bandit
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Barbarians Valkyrie Witch Bandit
Fireball
Archers Barbarians Witch Bandit
Poison
Archers Barbarians Witch
Lightning
Knight Valkyrie Witch Bandit
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Bandit Valkyrie Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Knight Valkyrie Witch Bandit
Archers
Knight Valkyrie Zap Arrows Bandit
Arrows
Zap Archers Knight Bandit
Knight
Archers Zap Arrows Witch
Barbarians
Valkyrie
Archers Zap Witch Bandit
Witch
Zap Knight Valkyrie Bandit
Bandit
Zap Archers Arrows Valkyrie Witch

Defense Synergies 2 17

Zap
Archers Arrows Knight Barbarians Valkyrie Witch Bandit
Archers
Knight Valkyrie Zap Witch Bandit
Arrows
Zap Knight Barbarians Valkyrie Bandit
Knight
Archers Zap Arrows Witch
Barbarians
Zap Arrows
Valkyrie
Archers Zap Arrows Witch Bandit
Witch
Zap Archers Knight Valkyrie Bandit
Bandit
Zap Archers Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Barbarians Zap Knight Valkyrie Witch Bandit
Barbarians Witch Archers Knight Valkyrie Bandit
Barbarians Witch Knight Valkyrie Bandit
Arrows Barbarians Valkyrie
Arrows Zap Archers Valkyrie Bandit
Zap Archers Arrows Witch
Zap Arrows Barbarians Valkyrie Bandit
Barbarians Witch
Knight Archers Barbarians Valkyrie Bandit
Archers Barbarians Valkyrie Witch Zap Arrows Knight Bandit
Arrows Zap Archers Witch
Barbarians Zap Knight Valkyrie Witch Bandit
Valkyrie Zap Arrows Barbarians Witch
Barbarians Knight Bandit
Barbarians Zap Bandit
Barbarians Arrows Knight Valkyrie Witch
Arrows Zap Archers Knight Barbarians Valkyrie Witch Bandit
Zap Arrows Valkyrie Witch Archers Knight Barbarians Bandit
Barbarians
Valkyrie Archers Arrows Knight Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Zap Archers Witch Bandit
Bandit Zap Archers Arrows Knight Valkyrie
Barbarians Bandit Zap Knight Valkyrie Witch
Valkyrie Zap Knight Barbarians Bandit
Barbarians Knight Valkyrie Witch Bandit
Arrows Zap Archers Witch
Archers Knight Barbarians Valkyrie Witch Bandit
Knight Barbarians Valkyrie
Zap Knight Barbarians Valkyrie Witch Bandit
Witch Barbarians
Knight Barbarians Valkyrie Witch
Zap Arrows Barbarians Valkyrie
Barbarians Knight Valkyrie Witch Bandit
Archers Barbarians Valkyrie Witch
Barbarians Witch Zap Archers Knight Valkyrie
Arrows Valkyrie Zap Archers Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Knight Barbarians Valkyrie
Zap Arrows Valkyrie
Arrows Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap Bandit
Zap Arrows Knight Valkyrie Bandit
Zap Archers Arrows
Knight Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Witch Bandit
Arrows Bandit
Arrows
Zap Archers Arrows Bandit
Zap Arrows Valkyrie Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch Bandit
Zap Arrows Witch Bandit
Zap Arrows Bandit
Zap Archers Arrows Witch
Zap Witch
Zap Arrows Bandit
Zap Arrows
Arrows
Zap Archers Barbarians Witch Bandit
Zap Archers Arrows Witch
Arrows
Knight Valkyrie
Arrows Zap
Zap Arrows
Zap Witch
Zap Witch
Zap Witch Bandit

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