My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Princess
Zap
Archers Inferno Tower Princess
Barbarian Barrel
Archers Inferno Tower Wizard Princess
The Log
Archers Princess
Earthquake
Archers Inferno Tower
Arrows
Archers Princess
Royal Delivery
Archers Wizard P.E.K.K.A Princess
Fireball
Archers Inferno Tower Wizard Princess
Poison
Archers Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Princess Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers The Log Princess
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Wizard The Log Princess
The Log
Zap P.E.K.K.A Princess
Princess
Zap P.E.K.K.A The Log

Defense Synergies 2 16

Zap
Archers Arrows Inferno Tower P.E.K.K.A The Log Princess
Archers
Zap Inferno Tower P.E.K.K.A The Log
Arrows
Zap Inferno Tower P.E.K.K.A
Inferno Tower
The Log Zap Archers Arrows Princess
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Arrows Wizard Princess
The Log
Inferno Tower P.E.K.K.A Zap Archers Wizard Princess
Princess
Zap Inferno Tower P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Zap The Log
Inferno Tower P.E.K.K.A Archers
Inferno Tower P.E.K.K.A
Arrows P.E.K.K.A The Log Princess
Arrows The Log Zap Archers
Inferno Tower Zap Archers Arrows Wizard Princess
Zap Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Princess
Archers Inferno Tower
Archers Zap Arrows Wizard The Log Princess
Arrows Inferno Tower Zap Archers Wizard Princess
Inferno Tower P.E.K.K.A Zap Wizard The Log
Wizard Zap Arrows P.E.K.K.A The Log Princess
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A The Log
Wizard Arrows Inferno Tower P.E.K.K.A
Arrows Zap Archers Wizard The Log
Zap Arrows Wizard The Log Archers Princess
P.E.K.K.A Inferno Tower
Wizard Archers Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Inferno Tower P.E.K.K.A
Zap Archers Arrows Wizard The Log
P.E.K.K.A Zap Inferno Tower The Log
P.E.K.K.A Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A
Arrows Wizard Zap Archers Princess
P.E.K.K.A Archers Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Inferno Tower Wizard
Wizard Archers Princess
Inferno Tower Zap Archers P.E.K.K.A The Log
Arrows Zap Archers Inferno Tower Wizard P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows Zap The Log Princess
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap Princess
Archers Arrows Wizard The Log Princess
Arrows The Log Zap Wizard Princess
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log Princess
Zap Archers Arrows Wizard Princess
The Log Princess
Arrows Princess
Princess Zap Arrows The Log
Zap Arrows Wizard The Log Princess
Arrows Wizard The Log Princess
Arrows
Zap Archers Arrows Wizard The Log Princess
Zap Arrows Wizard The Log Princess
The Log
Arrows Wizard Princess
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard Princess
Arrows The Log Zap Wizard Princess
Zap Arrows Wizard The Log Princess
Zap Arrows The Log
Zap Archers Arrows Wizard Princess
Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows Princess
P.E.K.K.A
Arrows Wizard The Log Princess
Zap Archers Princess
Zap Archers Arrows Wizard Princess
Arrows The Log
Wizard Princess
Arrows The Log Zap Wizard Princess
Zap Arrows
P.E.K.K.A
Zap The Log Princess
Zap Princess
Zap The Log Princess

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