My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon
Giant Snowball
Archers Hog Rider Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Wizard Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Wizard Balloon Electro Wizard
Fireball
Archers Hog Rider Wizard Balloon Electro Wizard
Poison
Archers Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Hog Rider Freeze Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Hog Rider

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Balloon Electro Wizard Archers Freeze
Archers
Zap Arrows Hog Rider Balloon
Arrows
Zap Hog Rider Balloon Archers Freeze
Hog Rider
Zap Arrows Freeze Archers Wizard Balloon Electro Wizard
Wizard
Hog Rider Balloon
Freeze
Hog Rider Balloon Zap Arrows
Balloon
Zap Arrows Freeze Archers Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Hog Rider Balloon

Defense Synergies 1 6

Zap
Electro Wizard Archers Arrows
Archers
Zap Electro Wizard
Arrows
Zap
Hog Rider
Wizard
Freeze Electro Wizard
Freeze
Wizard Electro Wizard
Balloon
Electro Wizard
Zap Archers Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Electro Wizard
Archers Freeze Electro Wizard
Electro Wizard
Arrows
Arrows Freeze Zap Archers Electro Wizard
Electro Wizard Zap Archers Arrows Wizard Freeze
Zap Arrows Electro Wizard
Archers Electro Wizard
Archers Electro Wizard Zap Arrows Wizard Freeze
Arrows Zap Archers Wizard Electro Wizard
Zap Wizard Freeze Electro Wizard
Wizard Zap Arrows Freeze Electro Wizard
Electro Wizard
Zap Freeze Electro Wizard
Wizard Arrows Electro Wizard
Arrows Zap Archers Wizard Electro Wizard
Zap Arrows Wizard Freeze Archers Electro Wizard
Electro Wizard
Wizard Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Electro Wizard
Electro Wizard Zap Archers Arrows Wizard
Zap Electro Wizard
Zap Electro Wizard
Arrows Wizard Zap Archers Freeze Electro Wizard
Archers Electro Wizard
Zap Freeze Electro Wizard
Zap Arrows Electro Wizard
Wizard
Wizard Archers
Electro Wizard Zap Archers Freeze
Arrows Zap Archers Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Electro Wizard
Arrows
Arrows Freeze
Wizard Zap Arrows
Arrows Wizard Zap Freeze
Archers Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Archers Arrows Wizard
Arrows Freeze
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows Freeze
Zap Archers Arrows Wizard Electro Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Freeze Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Archers Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Arrows Wizard
Zap Arrows Freeze Electro Wizard
Arrows Wizard
Zap Electro Wizard Archers Freeze
Zap Archers Arrows Wizard Electro Wizard
Freeze
Arrows
Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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