My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Hog Rider Wizard Baby Dragon
Fireball
Archers Barbarians Hog Rider Wizard Baby Dragon
Poison
Archers Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Mini P.E.K.K.A Baby Dragon
Archers
Zap Arrows Mini P.E.K.K.A Hog Rider Baby Dragon
Arrows
Zap Hog Rider Archers Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Archers Arrows Hog Rider Wizard Baby Dragon
Hog Rider
Zap Arrows Archers Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Hog Rider
Baby Dragon
Zap Archers Mini P.E.K.K.A Hog Rider

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Archers Arrows Barbarians Baby Dragon
Archers
Zap Mini P.E.K.K.A Baby Dragon
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Archers Arrows Wizard Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A
Baby Dragon
Zap Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Zap
Barbarians Mini P.E.K.K.A Archers
Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Archers Baby Dragon
Zap Archers Arrows Wizard Baby Dragon
Zap Arrows Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A
Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Zap Arrows Wizard Baby Dragon
Arrows Zap Archers Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Zap Wizard
Wizard Zap Arrows Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Wizard Arrows Mini P.E.K.K.A
Arrows Zap Archers Barbarians Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Archers Barbarians
Barbarians Mini P.E.K.K.A
Wizard Archers Arrows Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Arrows Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Arrows Wizard Zap Archers Baby Dragon
Mini P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians
Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Wizard
Wizard Archers Barbarians Baby Dragon
Barbarians Zap Archers Mini P.E.K.K.A Baby Dragon
Arrows Zap Archers Barbarians Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Archers Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Archers Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Barbarians Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Archers Arrows Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers Barbarians
Zap Archers Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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