My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Musketeer X-Bow Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Musketeer Fisherman
Zap
Royal Giant X-Bow Fisherman
Barbarian Barrel
Knight Musketeer X-Bow
The Log
Royal Giant Musketeer X-Bow Fisherman
Earthquake
X-Bow
Arrows
Royal Delivery
Knight Musketeer Fisherman
Fireball
Musketeer X-Bow Fisherman
Poison
Musketeer X-Bow Fisherman
Lightning
Knight Ice Golem Musketeer X-Bow Fisherman
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Fisherman Musketeer Royal Giant X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Fisherman

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Knight Royal Giant Ice Golem Musketeer Golem Fisherman
Knight
Musketeer X-Bow Zap
Royal Giant
Fisherman Zap Ice Golem Musketeer
Ice Golem
Musketeer X-Bow Zap Royal Giant
Musketeer
Knight Ice Golem Zap Royal Giant X-Bow Golem Fisherman
X-Bow
Zap Knight Ice Golem Musketeer
Golem
Zap Musketeer
Fisherman
Royal Giant Zap Musketeer

Defense Synergies 4 9

Zap
Knight Ice Golem Musketeer X-Bow Fisherman
Knight
Musketeer X-Bow Zap Fisherman
Royal Giant
Ice Golem
Musketeer X-Bow Zap Fisherman
Musketeer
Knight Ice Golem Zap Fisherman
X-Bow
Knight Ice Golem Zap Fisherman
Golem
Fisherman
Zap Knight Ice Golem Musketeer X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Musketeer X-Bow
Zap Knight Musketeer X-Bow Fisherman
Fisherman Knight Musketeer
Knight Musketeer Fisherman
X-Bow
Zap Musketeer X-Bow
Musketeer Zap X-Bow
Zap Ice Golem Musketeer X-Bow
Musketeer X-Bow Fisherman
Knight Ice Golem Musketeer Fisherman
Zap Knight Ice Golem Musketeer X-Bow Fisherman
Musketeer Zap
Zap Knight Musketeer X-Bow
Zap X-Bow
Knight X-Bow
Zap X-Bow Fisherman
Knight Musketeer X-Bow Fisherman
Zap Knight Musketeer X-Bow Fisherman
Zap Knight Ice Golem Musketeer Fisherman
Musketeer Fisherman
Knight Musketeer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem X-Bow Fisherman
Zap Knight Ice Golem Musketeer X-Bow Fisherman
Zap Knight Ice Golem Musketeer Fisherman
Zap Knight Ice Golem Musketeer X-Bow Fisherman
Knight Musketeer Fisherman
Zap Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight Fisherman
Zap Knight Ice Golem X-Bow
Musketeer
Knight Musketeer
Zap
Knight Ice Golem
Musketeer
Zap Knight Ice Golem Musketeer X-Bow Fisherman
Zap Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer X-Bow
Zap Musketeer X-Bow Fisherman
X-Bow
Knight Ice Golem Musketeer
Zap
Zap Ice Golem Musketeer
Musketeer
X-Bow Zap Ice Golem
Zap X-Bow Fisherman
Musketeer X-Bow Fisherman
Zap Knight Musketeer X-Bow Fisherman
Zap Musketeer
Knight Ice Golem Musketeer Fisherman
Musketeer X-Bow Fisherman
Zap Ice Golem Musketeer X-Bow Fisherman
X-Bow Zap Musketeer
Musketeer X-Bow
Fisherman
Zap Musketeer X-Bow Fisherman
Zap X-Bow
Musketeer X-Bow
Musketeer X-Bow Fisherman
Zap Musketeer X-Bow
Zap Ice Golem
Fisherman
X-Bow Zap Musketeer Fisherman
Zap Musketeer X-Bow Fisherman
Zap Musketeer X-Bow Fisherman
Zap Ice Golem Musketeer X-Bow
Zap Musketeer
Zap Musketeer X-Bow
Zap
Zap Musketeer X-Bow
Zap Musketeer
Knight Musketeer
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer X-Bow

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