My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Skeleton X-Bow Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Giant Skeleton X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit
Giant Snowball
Goblins Mega Minion Battle Ram
Zap
Goblins Battle Ram X-Bow Bandit
Barbarian Barrel
Goblins Battle Ram Giant Skeleton X-Bow Ice Wizard Bandit
The Log
Goblins Battle Ram Giant Skeleton X-Bow Bandit
Earthquake
X-Bow
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Battle Ram Giant Skeleton Ice Wizard Bandit
Fireball
Mega Minion Battle Ram X-Bow Ice Wizard Bandit
Poison
Mega Minion X-Bow Ice Wizard
Lightning
Mega Minion Battle Ram X-Bow Ice Wizard Bandit
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Ice Wizard Bandit Battle Ram Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Mega Minion Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram X-Bow
Mega Minion
Giant Skeleton X-Bow
Battle Ram
The Log Bandit Goblins
Giant Skeleton
Mega Minion X-Bow The Log Ice Wizard Bandit
X-Bow
The Log Goblins Mega Minion Giant Skeleton Ice Wizard Bandit
The Log
Battle Ram X-Bow Giant Skeleton Bandit
Ice Wizard
Giant Skeleton X-Bow Bandit
Bandit
Battle Ram Giant Skeleton X-Bow The Log Ice Wizard

Defense Synergies 1 18

Goblins
Mega Minion Giant Skeleton X-Bow The Log Ice Wizard Bandit
Mega Minion
Goblins Giant Skeleton X-Bow The Log Ice Wizard Bandit
Battle Ram
Giant Skeleton
Goblins Mega Minion The Log Ice Wizard
X-Bow
The Log Goblins Mega Minion Ice Wizard Bandit
The Log
X-Bow Goblins Mega Minion Giant Skeleton Ice Wizard Bandit
Ice Wizard
Goblins Mega Minion Giant Skeleton X-Bow The Log Bandit
Bandit
Goblins Mega Minion X-Bow The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion X-Bow The Log
Goblins Mega Minion X-Bow The Log Ice Wizard Bandit
Goblins Mega Minion Giant Skeleton Ice Wizard Bandit
Goblins Mega Minion Ice Wizard Bandit
Giant Skeleton X-Bow The Log
The Log Goblins Mega Minion X-Bow Ice Wizard Bandit
Mega Minion X-Bow Ice Wizard
Giant Skeleton X-Bow The Log Bandit
Goblins X-Bow Ice Wizard
Goblins Giant Skeleton Ice Wizard Bandit
Goblins Ice Wizard Mega Minion Giant Skeleton X-Bow The Log Bandit
Mega Minion Ice Wizard
Giant Skeleton X-Bow The Log Ice Wizard Bandit
Goblins Mega Minion X-Bow The Log
X-Bow Bandit
X-Bow The Log Bandit
Goblins X-Bow
Goblins Mega Minion X-Bow The Log Ice Wizard Bandit
The Log Mega Minion Giant Skeleton Ice Wizard Bandit
Goblins Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton X-Bow Bandit
Bandit Mega Minion X-Bow The Log
Giant Skeleton Bandit Goblins The Log
Giant Skeleton X-Bow The Log Bandit
Giant Skeleton Bandit
Ice Wizard
Goblins Mega Minion Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Giant Skeleton Goblins Mega Minion X-Bow The Log Bandit
Mega Minion
Mega Minion Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Bandit
Goblins Mega Minion Giant Skeleton X-Bow The Log
Mega Minion Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow The Log Bandit
X-Bow The Log Ice Wizard Bandit
Giant Skeleton X-Bow The Log Bandit
Giant Skeleton The Log
The Log
Mega Minion Ice Wizard
The Log
X-Bow The Log Ice Wizard
The Log X-Bow Bandit
Goblins X-Bow
X-Bow The Log Bandit
The Log Bandit
X-Bow Bandit
X-Bow The Log
X-Bow The Log Bandit
X-Bow The Log Bandit
Mega Minion X-Bow The Log Bandit
X-Bow The Log
Giant Skeleton X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Ice Wizard
Mega Minion
X-Bow The Log Ice Wizard Bandit
X-Bow The Log Bandit
X-Bow The Log Bandit
X-Bow Ice Wizard
Mega Minion
Mega Minion
X-Bow The Log Bandit
Giant Skeleton
The Log
X-Bow Bandit
Mega Minion Ice Wizard
The Log
Mega Minion
The Log
Giant Skeleton
Mega Minion
Giant Skeleton The Log
Giant Skeleton X-Bow The Log Bandit

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