My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Ice Golem Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Ice Golem Barbarian Barrel X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bats
Zap
Skeletons Fire Spirit Spear Goblins Bats X-Bow
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Hunter X-Bow
The Log
Skeletons Fire Spirit Spear Goblins Hunter X-Bow
Earthquake
Skeletons Spear Goblins X-Bow
Arrows
Skeletons Fire Spirit Spear Goblins Bats
Royal Delivery
Skeletons Fire Spirit Spear Goblins Bats Hunter
Fireball
Hunter X-Bow
Poison
Spear Goblins Bats Hunter X-Bow
Lightning
Ice Golem Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Bats Ice Golem Barbarian Barrel Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins Bats

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem X-Bow
Spear Goblins
Ice Golem Barbarian Barrel X-Bow
Bats
Ice Golem Barbarian Barrel X-Bow
Ice Golem
Spear Goblins Bats X-Bow Fire Spirit Barbarian Barrel Hunter
Barbarian Barrel
Spear Goblins X-Bow Bats Ice Golem Hunter
Hunter
Ice Golem Barbarian Barrel X-Bow
X-Bow
Ice Golem Barbarian Barrel Fire Spirit Spear Goblins Bats Hunter

Defense Synergies 3 19

Skeletons
X-Bow Fire Spirit Spear Goblins Bats Ice Golem Barbarian Barrel Hunter
Fire Spirit
Skeletons Spear Goblins Ice Golem
Spear Goblins
Ice Golem Skeletons Fire Spirit Bats Barbarian Barrel X-Bow
Bats
Skeletons Spear Goblins Ice Golem Barbarian Barrel Hunter X-Bow
Ice Golem
Spear Goblins X-Bow Skeletons Fire Spirit Bats Barbarian Barrel Hunter
Barbarian Barrel
Skeletons Spear Goblins Bats Ice Golem Hunter X-Bow
Hunter
Skeletons Bats Ice Golem Barbarian Barrel
X-Bow
Skeletons Ice Golem Spear Goblins Bats Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Barbarian Barrel X-Bow
Hunter Skeletons Bats X-Bow
Hunter Skeletons Fire Spirit Bats
Hunter Skeletons Bats
Barbarian Barrel X-Bow
Barbarian Barrel Skeletons Fire Spirit Spear Goblins Bats Hunter X-Bow
Bats Hunter Fire Spirit Spear Goblins X-Bow
Ice Golem Barbarian Barrel X-Bow
Hunter Skeletons X-Bow
Skeletons Fire Spirit Spear Goblins Ice Golem Barbarian Barrel Hunter
Bats Skeletons Spear Goblins Ice Golem Barbarian Barrel Hunter X-Bow
Hunter Spear Goblins Bats
Hunter Skeletons Fire Spirit Bats X-Bow
Fire Spirit Bats Barbarian Barrel Hunter X-Bow
Hunter X-Bow
Hunter X-Bow
Skeletons Bats Hunter X-Bow
Fire Spirit Spear Goblins Bats Barbarian Barrel Hunter X-Bow
Barbarian Barrel Hunter Fire Spirit Spear Goblins Bats Ice Golem
Hunter
Fire Spirit Spear Goblins Bats Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Ice Golem Barbarian Barrel X-Bow
Ice Golem Barbarian Barrel Hunter X-Bow
Skeletons Spear Goblins Bats Ice Golem Hunter
Hunter Bats Ice Golem Barbarian Barrel X-Bow
Skeletons Hunter
Fire Spirit Skeletons Bats Ice Golem Hunter
Skeletons Spear Goblins Bats Ice Golem Hunter
Hunter
Skeletons Spear Goblins Bats Ice Golem Barbarian Barrel X-Bow
Skeletons
Bats Hunter
Skeletons Ice Golem Hunter
Skeletons Spear Goblins Bats Ice Golem Barbarian Barrel Hunter X-Bow
Bats Ice Golem Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Ice Golem Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Spear Goblins Bats Ice Golem Hunter
Fire Spirit
X-Bow Fire Spirit Ice Golem Barbarian Barrel Hunter
X-Bow
Fire Spirit Bats X-Bow
Barbarian Barrel X-Bow
Fire Spirit
Fire Spirit Ice Golem Barbarian Barrel Hunter
Barbarian Barrel X-Bow
Ice Golem Barbarian Barrel X-Bow
X-Bow Spear Goblins Barbarian Barrel Hunter
Barbarian Barrel X-Bow
Barbarian Barrel
Bats
Fire Spirit Barbarian Barrel Hunter X-Bow
Fire Spirit Barbarian Barrel X-Bow
X-Bow
X-Bow
Barbarian Barrel X-Bow
Ice Golem Fire Spirit Barbarian Barrel Hunter
X-Bow Barbarian Barrel Hunter
X-Bow
Barbarian Barrel X-Bow
Fire Spirit Bats Ice Golem Hunter X-Bow
Bats
Hunter X-Bow
Fire Spirit Spear Goblins Bats Barbarian Barrel X-Bow
Fire Spirit Hunter
Barbarian Barrel
Hunter
Ice Golem
Bats
Bats
Barbarian Barrel X-Bow

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