My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Poison Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem
Goblin Gang
Valkyrie Golem
Fireball
Golem Electro Wizard
Valkyrie
Bats Goblin Gang Wizard Electro Wizard
Wizard
Valkyrie Golem
Poison
Golem
Golem
Fireball Poison Bats Goblin Gang Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Golem

Defense Synergies 0 10

Bats
Valkyrie Electro Wizard
Goblin Gang
Valkyrie Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Bats Goblin Gang Fireball Wizard Electro Wizard
Wizard
Valkyrie Electro Wizard
Poison
Electro Wizard
Golem
Electro Wizard
Bats Goblin Gang Fireball Valkyrie Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Poison
Goblin Gang Fireball Bats Valkyrie Electro Wizard
Bats Electro Wizard Goblin Gang Fireball Wizard Poison
Fireball Valkyrie Poison Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Poison Electro Wizard Fireball Wizard
Bats Goblin Gang Fireball Wizard Poison Electro Wizard
Bats Goblin Gang Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Bats Goblin Gang Poison Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Wizard Bats Goblin Gang Fireball Valkyrie Poison Electro Wizard
Fireball Bats Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Poison Bats Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Bats Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Electro Wizard
Fireball Poison Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Goblin Gang Valkyrie Bats Fireball Electro Wizard
Goblin Gang Valkyrie
Fireball Wizard Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Bats Fireball Valkyrie Poison
Goblin Gang
Bats Valkyrie
Fireball Valkyrie Poison Electro Wizard
Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Electro Wizard Bats Fireball Valkyrie Poison
Bats Valkyrie Poison Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Electro Wizard
Fireball Poison
Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Bats
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Bats Goblin Gang Fireball Poison Electro Wizard
Poison Fireball Valkyrie Wizard Electro Wizard
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Bats
Fireball Wizard Poison Electro Wizard
Fireball Valkyrie Wizard Poison
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
Poison Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard Poison
Fireball
Poison Fireball Wizard
Fireball Poison Electro Wizard
Fireball Wizard Poison
Electro Wizard Bats Goblin Gang Fireball
Fireball Poison Wizard Electro Wizard
Fireball
Fireball Poison Goblin Gang Valkyrie Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
Bats Goblin Gang Fireball Poison Electro Wizard
Bats Fireball Poison Electro Wizard
Poison Fireball Electro Wizard

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