My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Electro Dragon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Witch Electro Dragon Graveyard
Zap
Firecracker Witch Graveyard
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Magic Archer Graveyard
The Log
Firecracker Witch Graveyard
Earthquake
Firecracker Witch Graveyard
Arrows
Firecracker Witch Graveyard
Royal Delivery
Firecracker Valkyrie Wizard Witch Electro Dragon Magic Archer Graveyard
Fireball
Firecracker Wizard Witch Electro Dragon Magic Archer
Poison
Firecracker Wizard Witch Electro Dragon Magic Archer Graveyard
Lightning
Valkyrie Wizard Witch Electro Dragon Magic Archer
Rocket
Valkyrie Wizard Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Magic Archer Wizard Witch Electro Dragon Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Valkyrie Magic Archer Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie
Valkyrie
Graveyard Firecracker Wizard Witch Electro Dragon Magic Archer
Wizard
Valkyrie
Witch
Valkyrie Graveyard
Electro Dragon
Valkyrie Magic Archer Graveyard
Electro Giant
Magic Archer
Valkyrie Electro Dragon
Graveyard
Valkyrie Witch Electro Dragon

Defense Synergies 1 6

Firecracker
Valkyrie Electro Dragon
Valkyrie
Firecracker Wizard Witch Electro Dragon Magic Archer
Wizard
Valkyrie
Witch
Valkyrie Electro Dragon
Electro Dragon
Firecracker Valkyrie Witch
Electro Giant
Magic Archer
Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Dragon Magic Archer
Firecracker Valkyrie Witch Electro Dragon
Witch Valkyrie Electro Dragon
Witch Firecracker Valkyrie Electro Dragon
Firecracker Valkyrie
Firecracker Valkyrie Electro Dragon Magic Archer
Firecracker Wizard Witch Electro Dragon Magic Archer
Valkyrie Electro Dragon Electro Giant Magic Archer
Witch
Firecracker Valkyrie
Valkyrie Witch Firecracker Wizard Electro Dragon Electro Giant Magic Archer
Firecracker Wizard Witch Electro Dragon Magic Archer
Valkyrie Wizard Witch Electro Dragon
Valkyrie Wizard Firecracker Witch Electro Dragon Magic Archer
Electro Giant
Wizard Firecracker Valkyrie Witch Electro Dragon
Firecracker Valkyrie Wizard Witch Electro Dragon Magic Archer
Valkyrie Wizard Witch Firecracker Electro Dragon Magic Archer
Valkyrie Wizard Firecracker Witch Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Giant
Firecracker Valkyrie Wizard Electro Dragon Magic Archer
Valkyrie Witch Electro Dragon
Valkyrie
Valkyrie Witch
Firecracker Wizard Electro Giant Witch Electro Dragon Magic Archer
Valkyrie Witch
Valkyrie
Electro Dragon Firecracker Valkyrie Witch Magic Archer
Witch
Valkyrie Witch Electro Dragon
Valkyrie Electro Giant
Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch Electro Dragon Electro Giant Magic Archer
Witch Electro Dragon Electro Giant Firecracker Valkyrie Magic Archer
Valkyrie Firecracker Wizard Witch Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer
Firecracker Valkyrie
Wizard Firecracker Valkyrie Magic Archer
Firecracker Wizard Electro Giant Witch Electro Dragon Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Valkyrie Wizard Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Electro Dragon Magic Archer
Magic Archer Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon Magic Archer
Firecracker Valkyrie Wizard Witch Electro Dragon Electro Giant Magic Archer
Magic Archer
Wizard
Electro Dragon
Firecracker Electro Giant Valkyrie Wizard Witch Electro Dragon Magic Archer
Witch
Firecracker Wizard Witch Electro Dragon Magic Archer
Wizard Witch Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Wizard Witch Electro Dragon Electro Giant Magic Archer
Electro Dragon Firecracker Wizard Witch Electro Giant
Wizard Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Wizard Magic Archer
Witch Electro Dragon Magic Archer
Firecracker Wizard Witch Electro Dragon Magic Archer
Firecracker Valkyrie Wizard Electro Dragon Magic Archer
Firecracker Wizard Electro Dragon Magic Archer
Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Firecracker Witch Magic Archer
Firecracker Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Witch Electro Giant Magic Archer

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