My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Wizard P.E.K.K.A
Fireball
Goblin Gang Tesla Elite Barbarians Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Tesla Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians Tornado P.E.K.K.A Bats
Goblin Gang
P.E.K.K.A
Tesla
Elite Barbarians
Zap Bats Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Wizard

Defense Synergies 3 13

Bats
Zap Tesla P.E.K.K.A
Zap
Bats Goblin Gang Tesla Elite Barbarians Tornado P.E.K.K.A
Goblin Gang
Tesla Zap P.E.K.K.A
Tesla
Goblin Gang Bats Zap Wizard Tornado
Elite Barbarians
Zap Wizard
Wizard
Tornado Tesla Elite Barbarians P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Tesla
P.E.K.K.A
Tornado Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians P.E.K.K.A Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Tornado P.E.K.K.A Bats Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Bats Goblin Gang
Elite Barbarians Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Tesla
Bats Tesla Tornado Zap Goblin Gang Wizard
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Tesla
Bats Goblin Gang Zap Tesla Wizard Tornado
Tesla Bats Zap Goblin Gang Wizard Tornado
Tesla P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians Wizard
Wizard Bats Zap Goblin Gang Tesla Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Tesla
Tornado Zap Goblin Gang Tesla Elite Barbarians P.E.K.K.A
Tesla Wizard Bats Goblin Gang Elite Barbarians Tornado P.E.K.K.A
Tesla Bats Zap Goblin Gang Elite Barbarians Wizard Tornado
Zap Wizard Tornado Bats Tesla
P.E.K.K.A Tesla Elite Barbarians Tornado
Goblin Gang Wizard Bats Tesla Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians P.E.K.K.A
Zap Goblin Gang Tesla Elite Barbarians Wizard
Goblin Gang P.E.K.K.A Bats Zap Elite Barbarians
Goblin Gang P.E.K.K.A Bats Zap Tesla Elite Barbarians Tornado
P.E.K.K.A Goblin Gang Tesla Elite Barbarians
Wizard Bats Zap Goblin Gang Tesla Tornado
Goblin Gang P.E.K.K.A Bats Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Tornado
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Elite Barbarians Bats Zap Tornado P.E.K.K.A
Bats Zap Tesla Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Elite Barbarians Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Bats
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Bats Zap Wizard Tornado
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard
Zap Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Bats Goblin Gang Elite Barbarians Tornado
Bats Zap Tornado
Zap Tornado

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