My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Ice Golem Inferno Tower Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Barrel Tornado Fireball Hog Rider Electro Wizard Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Barrel Tornado Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Goblin Barrel Electro Wizard
Fireball
Hog Rider Tornado Electro Wizard
Hog Rider
Ice Golem Fireball Wizard Goblin Barrel Tornado Electro Wizard
Inferno Tower
Wizard
Tornado Hog Rider
Goblin Barrel
Ice Golem Hog Rider
Tornado
Fireball Wizard Hog Rider
Electro Wizard
Ice Golem Fireball Hog Rider

Defense Synergies 4 9

Ice Golem
Inferno Tower Fireball Wizard Tornado Electro Wizard
Fireball
Tornado Ice Golem Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Ice Golem Electro Wizard Fireball Tornado
Wizard
Tornado Ice Golem Electro Wizard
Goblin Barrel
Tornado
Fireball Wizard Ice Golem Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Ice Golem Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Tornado Electro Wizard
Inferno Tower Electro Wizard
Fireball Tornado
Fireball Tornado Electro Wizard
Inferno Tower Tornado Electro Wizard Fireball Wizard
Ice Golem Fireball Inferno Tower Electro Wizard
Inferno Tower Tornado
Tornado Ice Golem Inferno Tower Electro Wizard
Electro Wizard Ice Golem Fireball Wizard Tornado
Inferno Tower Fireball Wizard Tornado Electro Wizard
Inferno Tower Fireball Wizard Electro Wizard
Fireball Wizard Tornado Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Tornado Fireball Electro Wizard
Wizard Fireball Inferno Tower Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Wizard Tornado Ice Golem Fireball Electro Wizard
Inferno Tower Tornado Electro Wizard
Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Ice Golem Wizard
Ice Golem Inferno Tower Electro Wizard
Ice Golem Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower
Fireball Wizard Ice Golem Tornado Electro Wizard
Ice Golem Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Ice Golem Fireball Inferno Tower Tornado
Inferno Tower
Inferno Tower
Fireball Tornado Electro Wizard
Ice Golem Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Electro Wizard Ice Golem Fireball Tornado
Ice Golem Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Tornado Electro Wizard
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Golem Tornado
Wizard Tornado
Fireball Ice Golem Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Ice Golem Tornado Fireball Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Ice Golem Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Ice Golem Fireball Wizard
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard

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