My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Tombstone Flying Machine Zappies Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs
Giant Snowball
Bomber Tombstone Flying Machine Zappies Royal Hogs
Zap
Bomber Tombstone Flying Machine Zappies Royal Hogs
Barbarian Barrel
Bomber Rascals Tombstone Zappies Wizard Royal Hogs
The Log
Bomber Rascals Tombstone Zappies Royal Hogs
Earthquake
Bomber Tombstone Zappies Royal Hogs
Arrows
Bomber Rascals Tombstone Flying Machine Zappies Royal Hogs
Royal Delivery
Bomber Rascals Flying Machine Zappies Wizard Royal Hogs
Fireball
Bomber Rascals Tombstone Flying Machine Zappies Wizard Royal Hogs
Poison
Bomber Rascals Tombstone Flying Machine Zappies Wizard Royal Hogs
Lightning
Tombstone Wizard
Rocket
Rascals Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tombstone Flying Machine Zappies Rascals Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tombstone Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Hogs
Zap
Bomber Flying Machine Zappies Royal Hogs
Rascals
Flying Machine Zappies
Tombstone
Flying Machine
Zap Rascals Zappies Royal Hogs
Zappies
Zap Rascals Flying Machine Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Bomber Zap Flying Machine Zappies Wizard

Defense Synergies 0 10

Bomber
Zap Tombstone
Zap
Bomber Rascals Tombstone Flying Machine Zappies
Rascals
Zap
Tombstone
Bomber Zap Flying Machine Zappies Wizard
Flying Machine
Zap Tombstone Zappies
Zappies
Zap Tombstone Flying Machine
Wizard
Tombstone
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone Flying Machine Zappies Wizard
Bomber Zap Rascals Tombstone Flying Machine Zappies
Bomber Rascals Tombstone Zappies
Bomber Rascals Tombstone Zappies
Bomber Tombstone
Bomber Zap Rascals Flying Machine Zappies
Zap Rascals Tombstone Flying Machine Zappies Wizard
Zap Rascals Flying Machine
Zappies Rascals Tombstone
Bomber Rascals Zappies
Bomber Zap Rascals Tombstone Flying Machine Zappies Wizard
Zap Rascals Flying Machine Zappies Wizard
Tombstone Bomber Zap Rascals Flying Machine Zappies Wizard
Bomber Wizard Zap Rascals Tombstone Zappies
Rascals Tombstone Zappies
Zap Rascals Zappies
Wizard Bomber Rascals Tombstone Zappies
Tombstone Bomber Zap Rascals Flying Machine Zappies Wizard
Zap Wizard Bomber Rascals Tombstone Flying Machine Zappies
Zappies
Bomber Rascals Wizard Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Tombstone Zappies
Bomber Zap Flying Machine Wizard
Tombstone Zappies Zap Rascals
Zap Rascals Zappies
Rascals Tombstone Zappies
Wizard Zap Rascals Flying Machine Zappies
Rascals Tombstone Flying Machine Zappies
Rascals Zappies
Zap Tombstone Flying Machine Zappies
Tombstone Zappies
Rascals Tombstone Flying Machine Zappies
Zap
Rascals Tombstone Zappies Wizard
Wizard Bomber Rascals Flying Machine Zappies
Rascals Tombstone Zappies Bomber Zap Flying Machine
Bomber Zap Rascals Flying Machine Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine
Zap Flying Machine
Flying Machine
Rascals Flying Machine
Bomber Wizard Zap
Wizard Zap Flying Machine
Bomber Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Wizard
Flying Machine Wizard
Bomber
Bomber Zap Flying Machine Wizard
Bomber Zap Flying Machine Wizard
Wizard
Zap Flying Machine
Zap Bomber Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Zap Flying Machine Wizard
Zap Flying Machine Zappies Wizard
Bomber Zap Wizard
Zap Zappies
Wizard
Zap Tombstone Flying Machine Zappies
Zap Flying Machine Zappies Wizard
Rascals Flying Machine Wizard
Bomber Zap Flying Machine Wizard
Zap
Flying Machine
Zap Rascals Flying Machine Zappies
Zap Flying Machine Zappies
Zap Flying Machine

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