My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Witch Balloon Bandit Inferno Dragon
Barbarian Barrel
Wizard Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Bandit Inferno Dragon
Fireball
Wizard Witch Balloon Bandit Inferno Dragon
Poison
Wizard Witch Balloon
Lightning
Wizard Witch Balloon Bandit Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Inferno Dragon Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Balloon Bandit Mega Knight
Rage
Witch Balloon Wizard
Witch
Rage Bandit Mega Knight
Balloon
Rage Wizard The Log Bandit Mega Knight
The Log
Balloon Bandit Mega Knight
Bandit
Wizard Witch Balloon The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Witch Balloon The Log Bandit

Defense Synergies 0 11

Wizard
The Log Bandit Mega Knight
Rage
Witch
The Log Bandit Mega Knight
Balloon
The Log
Wizard Witch Bandit Inferno Dragon Mega Knight
Bandit
Wizard Witch The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Wizard Witch The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Inferno Dragon Witch The Log Bandit Mega Knight
Witch Mega Knight Bandit Inferno Dragon
Witch Inferno Dragon Bandit Mega Knight
The Log Mega Knight
The Log Bandit Mega Knight
Inferno Dragon Wizard Witch
The Log Bandit Mega Knight
Witch Inferno Dragon
Bandit Mega Knight
Witch Wizard The Log Bandit Mega Knight
Inferno Dragon Wizard Witch
Mega Knight Wizard Witch The Log Bandit
Wizard Mega Knight Witch The Log
Inferno Dragon Bandit Mega Knight
The Log Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Witch
Mega Knight Wizard Witch The Log Bandit
Wizard Witch The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Bandit Wizard The Log Inferno Dragon Mega Knight
Bandit Mega Knight Witch The Log
Mega Knight The Log Bandit
Witch Bandit Inferno Dragon Mega Knight
Wizard Witch
Witch Bandit
Mega Knight Inferno Dragon
Mega Knight Witch The Log Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight The Log
Mega Knight Wizard Witch Bandit
Wizard Witch Mega Knight
Witch The Log Inferno Dragon
Mega Knight Wizard Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch Inferno Dragon
The Log Wizard Witch Bandit
Wizard Witch The Log Bandit Mega Knight
The Log Bandit
Wizard Witch
Wizard Witch
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Witch Bandit
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Witch The Log
Witch
Witch The Log Bandit Mega Knight

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