My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Electro Dragon Golem Phoenix Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Phoenix Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Skeleton King
Giant Snowball
Electro Dragon Lumberjack Skeleton King
Zap
Skeleton King
Barbarian Barrel
Wizard Lumberjack Skeleton King
The Log
Lumberjack Skeleton King
Earthquake
Elixir Collector Skeleton King
Arrows
Skeleton King
Royal Delivery
Wizard Electro Dragon Lumberjack Skeleton King
Fireball
Wizard Elixir Collector Electro Dragon Lumberjack Skeleton King
Poison
Wizard Elixir Collector Electro Dragon Phoenix Skeleton King
Lightning
Wizard Elixir Collector Electro Dragon Phoenix Lumberjack Skeleton King
Rocket
Wizard Elixir Collector Electro Dragon Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Phoenix Lumberjack Skeleton King Wizard Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Phoenix Lumberjack Skeleton King

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Golem Lumberjack
Elixir Collector
Tornado
Wizard Electro Dragon Golem
Electro Dragon
Golem Tornado
Golem
Electro Dragon Wizard Tornado Lumberjack Skeleton King
Phoenix
Lumberjack
Wizard Golem
Skeleton King
Golem

Defense Synergies 1 5

Wizard
Tornado Lumberjack Skeleton King
Elixir Collector
Tornado
Wizard Electro Dragon Skeleton King
Electro Dragon
Tornado Lumberjack
Golem
Phoenix
Lumberjack
Wizard Electro Dragon
Skeleton King
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Lumberjack Electro Dragon Phoenix
Tornado Lumberjack Electro Dragon
Lumberjack Electro Dragon Phoenix Skeleton King
Tornado Lumberjack
Tornado Electro Dragon Lumberjack
Tornado Wizard Electro Dragon Phoenix
Electro Dragon Phoenix
Tornado Phoenix Lumberjack Skeleton King
Tornado Phoenix Lumberjack
Wizard Tornado Electro Dragon Lumberjack Skeleton King
Wizard Tornado Electro Dragon Phoenix
Lumberjack Wizard Electro Dragon
Wizard Tornado Electro Dragon Lumberjack Skeleton King
Phoenix Lumberjack Skeleton King
Tornado Lumberjack
Wizard Tornado Electro Dragon Lumberjack
Wizard Tornado Electro Dragon Lumberjack
Wizard Tornado Electro Dragon Lumberjack
Tornado Phoenix Lumberjack
Wizard Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Wizard Electro Dragon Phoenix Lumberjack
Lumberjack Electro Dragon
Lumberjack Tornado Phoenix
Phoenix Lumberjack
Wizard Tornado Electro Dragon
Phoenix Lumberjack
Phoenix Lumberjack
Electro Dragon Tornado Phoenix
Phoenix
Electro Dragon Phoenix Lumberjack
Tornado Phoenix
Wizard Lumberjack Skeleton King
Wizard Electro Dragon
Electro Dragon Phoenix Tornado Lumberjack Skeleton King
Wizard Electro Dragon Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Wizard
Wizard Tornado Electro Dragon
Wizard Tornado
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Tornado
Wizard Electro Dragon
Wizard Tornado Electro Dragon
Wizard Tornado
Tornado
Electro Dragon
Tornado Wizard Electro Dragon
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Tornado
Wizard Tornado Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon
Electro Dragon
Wizard
Electro Dragon
Wizard Tornado Electro Dragon
Wizard Electro Dragon Lumberjack
Wizard Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Tornado

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