My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Night Witch
Giant Snowball
Minions Furnace Guards Night Witch
Zap
Minions Furnace Guards Night Witch
Barbarian Barrel
Furnace Wizard Guards Night Witch
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Minions Furnace Guards Night Witch
Royal Delivery
Minions Wizard Guards Night Witch
Fireball
Minions Furnace Wizard Night Witch
Poison
Minions Furnace Wizard Guards Night Witch
Lightning
Furnace Wizard Night Witch
Rocket
Furnace Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Fireball Furnace Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Fireball
Golem The Log
Furnace
Golem
Wizard
Golem
Guards
The Log
Golem
Fireball Night Witch Minions Furnace Wizard The Log
The Log
Fireball Guards Golem
Night Witch
Golem

Defense Synergies 1 6

Minions
The Log
Fireball
The Log
Furnace
Guards
Wizard
Guards The Log
Guards
Furnace Wizard The Log
Golem
The Log
Fireball Minions Wizard Guards Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Minions Furnace The Log Night Witch
Furnace Minions Night Witch
Night Witch Minions Furnace Guards
Fireball The Log
Fireball The Log Minions Furnace Guards Night Witch
Minions Furnace Fireball Wizard Night Witch
Fireball The Log
Minions Furnace Night Witch
Guards Night Witch
Minions Guards Fireball Furnace Wizard The Log Night Witch
Minions Fireball Furnace Wizard Night Witch
Furnace Night Witch Minions Fireball Wizard Guards The Log
Fireball Wizard Minions Furnace Guards The Log Night Witch
Furnace
Fireball Furnace The Log
Wizard Minions Fireball Furnace Night Witch
Fireball Minions Furnace Wizard Guards The Log Night Witch
Furnace Wizard The Log Minions Fireball Guards
Wizard Minions Fireball Furnace Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace
Fireball Wizard The Log
Guards Minions Furnace The Log
Guards Fireball The Log Night Witch
Guards Night Witch
Fireball Furnace Wizard Minions
Guards Minions Fireball Furnace Night Witch
Minions Fireball The Log
Guards
Minions Guards
Fireball Guards The Log
Fireball Wizard Guards Night Witch
Wizard Fireball Furnace
Guards Minions Fireball Furnace The Log Night Witch
Minions Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Furnace The Log
Fireball Wizard Minions Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Guards Night Witch
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Minions Night Witch
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log Night Witch
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard Night Witch
Minions Fireball Wizard Guards
Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Minions Fireball Guards Night Witch
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Minions Fireball Guards The Log
Fireball
Fireball The Log

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