My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Clone
Giant Snowball
Skeleton Barrel Wall Breakers Clone
Zap
Skeleton Barrel Wall Breakers Clone
Barbarian Barrel
Skeleton Barrel Wizard Wall Breakers Clone Electro Wizard
The Log
Skeleton Barrel Wall Breakers Clone
Earthquake
Clone
Arrows
Skeleton Barrel Wall Breakers Clone
Royal Delivery
Skeleton Barrel Wizard Wall Breakers Clone Electro Wizard
Fireball
Skeleton Barrel Wizard Wall Breakers Clone Electro Wizard
Poison
Skeleton Barrel Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Skeleton Barrel Clone Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Skeleton Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mirror Wall Breakers Mega Knight
Wizard
Mega Knight
Mirror
The Log Skeleton Barrel Wall Breakers
Wall Breakers
Skeleton Barrel Mirror The Log Electro Wizard Mega Knight
Clone
Skeleton Barrel Electro Wizard
The Log
Mirror Wall Breakers Mega Knight
Electro Wizard
Wall Breakers Clone Mega Knight
Mega Knight
Skeleton Barrel Wizard Wall Breakers The Log Electro Wizard

Defense Synergies 0 10

Skeleton Barrel
Mega Knight
Wizard
The Log Electro Wizard Mega Knight
Mirror
The Log Electro Wizard Mega Knight
Wall Breakers
Clone
The Log
Wizard Mirror Electro Wizard Mega Knight
Electro Wizard
Wizard Mirror The Log Mega Knight
Mega Knight
Skeleton Barrel Wizard Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard The Log Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard
Electro Wizard Mega Knight
The Log Mega Knight
The Log Electro Wizard Mega Knight
Electro Wizard Wizard
Skeleton Barrel The Log Electro Wizard Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard The Log Mega Knight
Wizard Electro Wizard
Mega Knight Wizard The Log Electro Wizard
Wizard Mega Knight The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Wizard Mega Knight Electro Wizard
Mega Knight Wizard The Log Electro Wizard
Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Skeleton Barrel Wizard The Log Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Mega Knight
Wizard Skeleton Barrel Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard Mega Knight The Log
Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Wizard
Wizard Mega Knight
Electro Wizard The Log
Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log Electro Wizard
Skeleton Barrel The Log
Skeleton Barrel The Log
Wizard The Log Mega Knight
Wizard Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Electro Wizard
Skeleton Barrel Wizard The Log Electro Wizard
Wizard
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel Wizard The Log Electro Wizard Mega Knight
Skeleton Barrel Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard Mega Knight
The Log Skeleton Barrel Wizard Electro Wizard
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel The Log
Wizard Electro Wizard
Electro Wizard Skeleton Barrel Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Skeleton Barrel Electro Wizard
Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Skeleton Barrel Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
Skeleton Barrel The Log Electro Wizard Mega Knight

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