My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards
Zap
Guards
Barbarian Barrel
Musketeer Wizard Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Wizard Guards P.E.K.K.A
Fireball
Musketeer Hog Rider Wizard
Poison
Musketeer Wizard Guards
Lightning
Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Tornado Musketeer Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Guards Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Musketeer Barbarian Barrel Guards
Musketeer
Hog Rider Zap Barbarian Barrel P.E.K.K.A
Hog Rider
Zap Musketeer Wizard Barbarian Barrel Guards Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Barbarian Barrel
Zap Musketeer Hog Rider Tornado P.E.K.K.A
Guards
Zap Hog Rider
Tornado
Zap Wizard P.E.K.K.A Hog Rider Barbarian Barrel
P.E.K.K.A
Zap Tornado Musketeer Wizard Barbarian Barrel

Defense Synergies 3 14

Zap
Musketeer Barbarian Barrel Guards Tornado P.E.K.K.A
Musketeer
Guards Zap Barbarian Barrel Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Zap Musketeer Wizard Guards Tornado P.E.K.K.A
Guards
Musketeer Zap Wizard Barbarian Barrel
Tornado
Wizard P.E.K.K.A Zap Musketeer Barbarian Barrel
P.E.K.K.A
Tornado Zap Musketeer Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Barbarian Barrel
P.E.K.K.A Zap Musketeer
Tornado P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Zap Musketeer Guards
Musketeer Tornado Zap Wizard
Zap Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Guards Tornado Musketeer Barbarian Barrel
Guards Zap Musketeer Wizard Barbarian Barrel Tornado
Musketeer Zap Wizard Tornado
P.E.K.K.A Zap Musketeer Wizard Guards
Wizard Zap Barbarian Barrel Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Musketeer Tornado P.E.K.K.A
Zap Musketeer Wizard Barbarian Barrel Guards Tornado
Zap Wizard Barbarian Barrel Tornado Musketeer Guards
P.E.K.K.A Musketeer Tornado
Wizard Musketeer Barbarian Barrel Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Barbarian Barrel P.E.K.K.A
Zap Musketeer Wizard Barbarian Barrel
Guards P.E.K.K.A Zap Musketeer
Guards P.E.K.K.A Zap Musketeer Barbarian Barrel Tornado
P.E.K.K.A Musketeer Guards
Wizard Zap Musketeer Tornado
Guards P.E.K.K.A Musketeer
P.E.K.K.A
Zap P.E.K.K.A Barbarian Barrel Tornado
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Wizard Guards
Wizard Musketeer
Guards Zap Musketeer Barbarian Barrel Tornado P.E.K.K.A
Zap Musketeer Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Guards
Zap Musketeer Barbarian Barrel Tornado
Barbarian Barrel
Musketeer Barbarian Barrel Guards
Wizard Zap Barbarian Barrel
Wizard Zap Musketeer Tornado
Musketeer Wizard Tornado
Zap Wizard Barbarian Barrel Tornado
Zap Wizard Tornado
Musketeer Guards Tornado
Zap Musketeer Wizard Barbarian Barrel Tornado
Zap Musketeer Wizard Tornado
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Zap Musketeer Wizard Barbarian Barrel
Musketeer Wizard Barbarian Barrel
Barbarian Barrel Tornado
Zap Musketeer Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Tornado
Musketeer
Wizard Tornado
Musketeer Tornado
Zap Musketeer Barbarian Barrel
Zap Tornado Wizard Barbarian Barrel
Zap Musketeer Wizard Barbarian Barrel Tornado
Zap Musketeer Wizard Tornado
Zap Musketeer Barbarian Barrel Tornado
Zap Musketeer Wizard Tornado
Zap Musketeer Wizard Guards
Zap Musketeer Wizard
Zap
P.E.K.K.A
Wizard
Zap Musketeer Barbarian Barrel Guards
Zap Musketeer Wizard Tornado
Barbarian Barrel
Musketeer Wizard
Zap Musketeer Wizard
Zap Tornado
Musketeer P.E.K.K.A
Zap Musketeer Guards Tornado
Zap Musketeer Tornado
Zap Musketeer Barbarian Barrel Tornado

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