My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner Bandit
Giant Snowball
Fire Spirit Bats Miner
Zap
Fire Spirit Bats Prince Bandit
Barbarian Barrel
Fire Spirit Wizard Royal Ghost Bandit
The Log
Fire Spirit Prince Bandit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Wizard Prince Miner Royal Ghost Bandit
Fireball
Wizard Bandit
Poison
Bats Wizard
Lightning
Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Miner Royal Ghost Bandit Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Miner

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Prince Bandit
Bats
Miner Prince Bandit
Wizard
Prince Miner Royal Ghost Bandit
Prince
Fire Spirit Bats Wizard The Log Miner Royal Ghost
The Log
Prince Miner Bandit
Miner
Fire Spirit Bats Wizard Prince The Log Royal Ghost Bandit
Royal Ghost
Wizard Prince Miner Bandit
Bandit
Fire Spirit Bats Wizard The Log Miner Royal Ghost

Defense Synergies 1 11

Fire Spirit
The Log
Bats
Prince The Log Bandit
Wizard
Prince The Log Royal Ghost Bandit
Prince
The Log Bats Wizard
The Log
Prince Fire Spirit Bats Wizard Miner Royal Ghost Bandit
Miner
The Log
Royal Ghost
Wizard The Log
Bandit
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bats Prince The Log Bandit
Prince Fire Spirit Bats Bandit
Prince Bats Bandit
Prince The Log
The Log Fire Spirit Bats Royal Ghost Bandit
Bats Fire Spirit Wizard
The Log Bandit
Prince
Fire Spirit Prince Miner Royal Ghost Bandit
Bats Wizard The Log Royal Ghost Bandit
Bats Wizard
Prince Fire Spirit Bats Wizard The Log Bandit
Fire Spirit Wizard Bats Prince The Log Royal Ghost
Prince Bandit
Prince The Log Bandit
Wizard Bats Prince
Fire Spirit Bats Wizard Prince The Log Royal Ghost Bandit
Wizard The Log Fire Spirit Bats Royal Ghost Bandit
Prince
Wizard Royal Ghost Fire Spirit Bats Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost Bandit
Bandit Wizard Prince The Log Miner Royal Ghost
Bandit Bats Prince The Log
Prince Bats The Log Bandit
Prince Bandit
Fire Spirit Wizard Bats
Prince Bats Bandit
Prince
Bats Prince The Log Bandit
Bats Prince
Prince The Log
Prince Wizard Bandit
Wizard
Bats Prince The Log
Bats Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Miner Royal Ghost Bandit
The Log Miner Bandit
Prince The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Bats
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Miner Wizard Bandit
Fire Spirit Bats Prince
Miner Wizard Prince The Log Bandit
Fire Spirit Wizard
Fire Spirit The Log Miner Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Bats
Fire Spirit Wizard Prince The Log Bandit
Fire Spirit Wizard The Log Miner
Prince The Log
Wizard
Prince The Log
The Log
The Log Fire Spirit Wizard
The Log Miner Wizard Royal Ghost Bandit
Wizard Prince The Log Miner Bandit
Miner The Log Bandit
Fire Spirit Bats Wizard
Bats Wizard
Wizard The Log Miner Bandit
Prince
Wizard The Log
Fire Spirit Bats Prince Bandit
Fire Spirit Wizard
The Log
Miner Wizard Prince
The Log Wizard
Prince
Bats The Log
Bats
Prince The Log Miner Royal Ghost Bandit

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