My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Electro Giant Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch Lumberjack Little Prince
Zap
Goblin Barrel Witch Prince Little Prince
Barbarian Barrel
Wizard Goblin Barrel Witch Lumberjack Little Prince
The Log
Goblin Barrel Witch Prince Lumberjack Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Wizard Goblin Barrel Witch Prince Lumberjack Little Prince
Fireball
Wizard Goblin Barrel Witch Lumberjack Little Prince
Poison
Wizard Witch Little Prince
Lightning
Wizard Witch Prince Lumberjack Little Prince
Rocket
Wizard Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Little Prince Lumberjack Wizard Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Little Prince Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Lumberjack
Goblin Barrel
Prince Lumberjack
Witch
Prince Lumberjack
Prince
Goblin Barrel Wizard Witch Electro Giant The Log Lumberjack Little Prince
Electro Giant
Prince Lumberjack
The Log
Prince Lumberjack Little Prince
Lumberjack
Wizard Goblin Barrel Witch Prince Electro Giant The Log
Little Prince
Prince The Log

Defense Synergies 1 10

Wizard
Prince The Log Lumberjack
Goblin Barrel
Witch
Prince The Log Lumberjack
Prince
The Log Wizard Witch Electro Giant
Electro Giant
Prince
The Log
Prince Wizard Witch Lumberjack Little Prince
Lumberjack
Wizard Witch The Log Little Prince
Little Prince
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Lumberjack Witch Prince The Log
Witch Prince Lumberjack
Witch Prince Lumberjack
Prince The Log Lumberjack
The Log Lumberjack
Wizard Witch Little Prince
Electro Giant The Log
Witch Prince Lumberjack
Prince Lumberjack Little Prince
Witch Wizard Electro Giant The Log Lumberjack
Wizard Witch
Prince Lumberjack Wizard Witch The Log
Wizard Witch Prince The Log Lumberjack
Prince Lumberjack
Prince Electro Giant The Log Lumberjack
Wizard Witch Prince Lumberjack
Wizard Witch Prince The Log Lumberjack Little Prince
Wizard Witch The Log Lumberjack Little Prince
Prince Lumberjack
Wizard Witch Prince Electro Giant The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Prince Electro Giant
Wizard Prince The Log Lumberjack
Lumberjack Witch Prince The Log
Prince Lumberjack The Log
Witch Prince Lumberjack
Wizard Electro Giant Witch
Prince Witch Lumberjack
Prince Lumberjack
Witch Prince The Log
Witch
Witch Prince Lumberjack
Prince Electro Giant The Log
Prince Wizard Witch Lumberjack
Wizard Witch Electro Giant
Witch Electro Giant Prince The Log Lumberjack Little Prince
Wizard Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log
Wizard Electro Giant Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Prince Lumberjack
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard Witch The Log
Wizard The Log
Wizard Prince The Log
Wizard Witch Electro Giant The Log Little Prince
Prince The Log
Wizard
Prince The Log
The Log
Electro Giant The Log Wizard Witch Little Prince
Witch
The Log Wizard Witch
Wizard Witch Prince The Log
The Log
Wizard Witch Electro Giant Little Prince
Wizard Witch Electro Giant
Wizard The Log
Prince
Wizard The Log
Witch Prince
Wizard Witch
The Log
Wizard Prince Lumberjack
The Log Wizard
Electro Giant
Prince
Electro Giant Witch The Log
Witch
Witch Prince Electro Giant The Log Little Prince

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