My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Barbarian Barrel Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Baby Dragon Balloon
Zap
Balloon Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Balloon Prince
Fireball
Wizard Baby Dragon Balloon
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Balloon Prince
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Barbarian Barrel Rage Baby Dragon
Valkyrie
Balloon Prince Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Rage Balloon Prince
Barbarian Barrel
Balloon Mini P.E.K.K.A Baby Dragon Prince
Rage
Balloon Mini P.E.K.K.A Wizard Prince
Baby Dragon
Mini P.E.K.K.A Valkyrie Barbarian Barrel Balloon Prince
Balloon
Valkyrie Barbarian Barrel Rage Wizard Baby Dragon
Prince
Valkyrie Wizard Barbarian Barrel Rage Baby Dragon

Defense Synergies 0 12

Mini P.E.K.K.A
Valkyrie Wizard Barbarian Barrel Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard
Mini P.E.K.K.A Valkyrie Barbarian Barrel Prince
Barbarian Barrel
Mini P.E.K.K.A Wizard Baby Dragon Prince
Rage
Baby Dragon
Mini P.E.K.K.A Valkyrie Barbarian Barrel Prince
Balloon
Prince
Valkyrie Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Valkyrie Barbarian Barrel Prince
Barbarian Barrel Valkyrie Baby Dragon
Wizard Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Barbarian Barrel Prince
Valkyrie Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A Prince Valkyrie Wizard
Valkyrie Wizard Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Valkyrie Prince
Valkyrie Wizard Barbarian Barrel Baby Dragon Prince
Valkyrie Wizard Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Prince
Valkyrie Wizard Mini P.E.K.K.A Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Barbarian Barrel Prince
Mini P.E.K.K.A Valkyrie Wizard Barbarian Barrel Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Barbarian Barrel
Mini P.E.K.K.A Valkyrie Prince
Wizard Baby Dragon
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Barbarian Barrel Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Barbarian Barrel Baby Dragon Prince
Valkyrie Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Prince
Wizard Valkyrie Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Barbarian Barrel Prince
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Prince
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Prince
Valkyrie Wizard Barbarian Barrel Baby Dragon
Baby Dragon Prince
Wizard
Prince
Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon Prince
Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard
Prince
Wizard
Barbarian Barrel Prince
Wizard Baby Dragon
Barbarian Barrel
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Baby Dragon
Barbarian Barrel Baby Dragon Prince

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