My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Baby Dragon Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Valkyrie Wizard Baby Dragon Balloon
Fireball
Goblin Gang Barbarians Wizard Baby Dragon Balloon
Poison
Goblin Gang Barbarians Wizard Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon
Rocket
Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Baby Dragon Freeze Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze
Goblin Gang
Valkyrie Baby Dragon Balloon
Barbarians
Balloon
Valkyrie
Balloon Goblin Gang Wizard Baby Dragon
Wizard
Valkyrie Balloon
Baby Dragon
Goblin Gang Valkyrie Balloon
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Goblin Gang Barbarians Wizard Baby Dragon

Defense Synergies 0 8

Arrows
Barbarians Valkyrie
Goblin Gang
Barbarians Valkyrie
Barbarians
Arrows Goblin Gang
Valkyrie
Arrows Goblin Gang Wizard Baby Dragon Freeze
Wizard
Valkyrie Freeze
Baby Dragon
Valkyrie
Freeze
Valkyrie Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Barbarians Goblin Gang Valkyrie
Goblin Gang Barbarians Valkyrie Freeze
Barbarians Goblin Gang Valkyrie
Arrows Barbarians Valkyrie
Arrows Goblin Gang Freeze Valkyrie Baby Dragon
Arrows Goblin Gang Wizard Baby Dragon Freeze
Arrows Barbarians Valkyrie Baby Dragon
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Arrows Wizard Baby Dragon Freeze
Arrows Goblin Gang Wizard Baby Dragon
Barbarians Goblin Gang Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Goblin Gang Barbarians Baby Dragon Freeze
Barbarians Goblin Gang
Barbarians Goblin Gang Freeze
Barbarians Wizard Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Barbarians Valkyrie Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Freeze Barbarians
Barbarians
Goblin Gang Valkyrie Wizard Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie
Arrows Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Barbarians Valkyrie
Goblin Gang Valkyrie Barbarians
Barbarians Goblin Gang Valkyrie
Arrows Wizard Goblin Gang Baby Dragon Freeze
Goblin Gang Barbarians Valkyrie
Barbarians Valkyrie
Freeze Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians
Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians Valkyrie Baby Dragon Freeze
Arrows Valkyrie Barbarians Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie Freeze
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Freeze
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Freeze Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Goblin Gang Barbarians Freeze
Arrows Wizard Baby Dragon
Freeze
Arrows
Goblin Gang Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Baby Dragon Freeze
Baby Dragon Freeze

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