My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Hut Wizard Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Goblin Hut Witch Princess
Zap
Bomber Goblin Hut Witch Princess
Barbarian Barrel
Ice Spirit Bomber Goblin Hut Wizard Witch Princess Royal Ghost
The Log
Ice Spirit Bomber Goblin Hut Witch Princess
Earthquake
Bomber Goblin Hut Witch
Arrows
Ice Spirit Bomber Goblin Hut Witch Princess
Royal Delivery
Ice Spirit Bomber Goblin Hut Wizard Witch Princess Royal Ghost
Fireball
Bomber Goblin Hut Wizard Witch Princess
Poison
Bomber Goblin Hut Wizard Witch Princess
Lightning
Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Wizard Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Princess Royal Ghost Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Princess

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Goblin Hut Witch Princess Royal Ghost
Bomber
Ice Spirit Zap
Zap
Ice Spirit Bomber Goblin Hut Witch Princess Royal Ghost
Goblin Hut
Ice Spirit Zap Royal Ghost
Wizard
Royal Ghost
Witch
Ice Spirit Zap Royal Ghost
Princess
Ice Spirit Zap Royal Ghost
Royal Ghost
Ice Spirit Zap Goblin Hut Wizard Witch Princess

Defense Synergies 1 17

Ice Spirit
Zap Bomber Goblin Hut Wizard Witch Princess Royal Ghost
Bomber
Ice Spirit Zap Royal Ghost
Zap
Ice Spirit Bomber Goblin Hut Witch Princess Royal Ghost
Goblin Hut
Ice Spirit Zap Wizard Royal Ghost
Wizard
Ice Spirit Goblin Hut Royal Ghost
Witch
Ice Spirit Zap Royal Ghost
Princess
Ice Spirit Zap Royal Ghost
Royal Ghost
Ice Spirit Bomber Zap Goblin Hut Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Hut Wizard
Ice Spirit Bomber Zap Goblin Hut Witch
Goblin Hut Witch Bomber
Goblin Hut Witch Bomber
Bomber Princess
Bomber Zap Royal Ghost
Ice Spirit Zap Goblin Hut Wizard Witch Princess
Zap
Witch Goblin Hut Princess
Ice Spirit Bomber Royal Ghost
Witch Bomber Zap Goblin Hut Wizard Princess Royal Ghost
Zap Goblin Hut Wizard Witch Princess
Goblin Hut Ice Spirit Bomber Zap Wizard Witch
Bomber Wizard Ice Spirit Zap Goblin Hut Witch Princess Royal Ghost
Goblin Hut
Ice Spirit Zap Goblin Hut
Wizard Bomber Goblin Hut Witch
Ice Spirit Bomber Zap Goblin Hut Wizard Witch Royal Ghost
Zap Wizard Witch Ice Spirit Bomber Goblin Hut Princess Royal Ghost
Goblin Hut
Bomber Wizard Royal Ghost Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch Royal Ghost
Bomber Zap Wizard Royal Ghost
Ice Spirit Zap Goblin Hut Witch
Zap
Goblin Hut Witch
Wizard Ice Spirit Zap Goblin Hut Witch Princess
Goblin Hut Witch
Zap Ice Spirit Goblin Hut Witch
Witch Goblin Hut
Goblin Hut Witch
Zap
Wizard Witch
Wizard Bomber Witch Princess
Goblin Hut Witch Ice Spirit Bomber Zap
Bomber Zap Goblin Hut Wizard Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Zap Princess Royal Ghost
Goblin Hut
Bomber Wizard Zap
Wizard Ice Spirit Zap Witch Princess
Bomber Wizard Witch Princess
Ice Spirit Zap Wizard Princess
Zap Wizard
Zap Wizard Princess
Zap Wizard Princess
Goblin Hut Princess
Princess
Princess Zap Goblin Hut
Bomber Zap Goblin Hut Wizard Witch Princess
Goblin Hut Wizard Princess
Bomber
Bomber Zap Wizard Princess
Bomber Zap Wizard Witch Princess
Wizard Princess
Zap
Zap Ice Spirit Bomber Wizard Witch Princess
Witch
Zap Wizard Witch Princess Royal Ghost
Zap Wizard Witch Princess
Zap
Zap Wizard Witch Princess
Zap Ice Spirit Goblin Hut Wizard Witch
Bomber Zap Wizard
Zap Ice Spirit Princess
Wizard Princess
Zap Ice Spirit Goblin Hut Witch Princess
Zap Wizard Witch Princess
Wizard Princess
Bomber Zap Wizard Princess
Zap
Zap Ice Spirit Witch Princess
Zap Witch Princess
Zap Witch Princess Royal Ghost

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