My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Witch Balloon
Zap
Goblin Gang Witch Balloon Bandit
Barbarian Barrel
Goblin Gang Wizard Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Witch Balloon P.E.K.K.A Bandit
Fireball
Goblin Gang Wizard Witch Balloon Bandit
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Wizard Witch Balloon Bandit
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Freeze Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Bandit Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Bandit
Goblin Gang
Balloon P.E.K.K.A Bandit
Wizard
Balloon P.E.K.K.A Bandit
Freeze
Balloon Arrows
Witch
P.E.K.K.A Bandit
Balloon
Arrows Freeze Goblin Gang Wizard Bandit
P.E.K.K.A
Arrows Goblin Gang Wizard Witch
Bandit
Arrows Goblin Gang Wizard Witch Balloon

Defense Synergies 0 8

Arrows
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Wizard
Freeze P.E.K.K.A Bandit
Freeze
Wizard
Witch
Bandit
Balloon
P.E.K.K.A
Arrows Goblin Gang Wizard
Bandit
Arrows Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Goblin Gang Witch Bandit
Goblin Gang Witch P.E.K.K.A Freeze Bandit
Witch P.E.K.K.A Goblin Gang Bandit
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Bandit
Arrows Goblin Gang Wizard Freeze Witch
Arrows P.E.K.K.A Bandit
Witch P.E.K.K.A Goblin Gang
Goblin Gang Bandit
Goblin Gang Witch Arrows Wizard Freeze Bandit
Arrows Goblin Gang Wizard Witch
P.E.K.K.A Goblin Gang Wizard Freeze Witch Bandit
Wizard Arrows Goblin Gang Freeze Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Freeze P.E.K.K.A Bandit
Wizard Arrows Goblin Gang Witch P.E.K.K.A
Arrows Goblin Gang Wizard Witch Bandit
Arrows Wizard Freeze Witch Bandit
P.E.K.K.A
Goblin Gang Wizard Arrows Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A Bandit
Bandit Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bandit Witch
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Witch Bandit
Arrows Wizard Goblin Gang Freeze Witch
Goblin Gang P.E.K.K.A Witch Bandit
P.E.K.K.A
Freeze P.E.K.K.A Witch Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Wizard Witch Bandit
Wizard Witch
Goblin Gang Witch Freeze P.E.K.K.A
Arrows Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard Bandit
Goblin Gang
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Freeze Bandit
Arrows
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard Bandit
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Arrows Wizard Witch
Wizard Freeze Witch
Arrows Wizard Bandit
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Goblin Gang Freeze Witch Bandit
Arrows Wizard Witch
Freeze
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Goblin Gang Freeze Witch
Witch
Freeze Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: