My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Musketeer Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Giant Prince
Giant Snowball
Spear Goblins Musketeer Witch
Zap
Spear Goblins Royal Giant Witch Prince
Barbarian Barrel
Spear Goblins Musketeer Witch
The Log
Spear Goblins Royal Giant Musketeer Witch Prince
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Musketeer Witch Prince
Fireball
Musketeer Witch
Poison
Spear Goblins Musketeer Witch
Lightning
Musketeer Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Fireball Musketeer Giant Witch Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Fireball Musketeer Giant

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Giant Prince
Royal Giant
Fireball Spear Goblins Musketeer Rocket Witch
Fireball
Royal Giant Giant
Musketeer
Giant Royal Giant Prince
Giant
Musketeer Prince Spear Goblins Fireball Rocket Witch
Rocket
Royal Giant Giant
Witch
Royal Giant Giant Prince
Prince
Giant Spear Goblins Musketeer Witch

Defense Synergies 0 4

Spear Goblins
Musketeer Prince
Royal Giant
Fireball
Musketeer
Musketeer
Spear Goblins Fireball
Giant
Rocket
Witch
Prince
Prince
Spear Goblins Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Fireball Musketeer
Musketeer Witch Prince
Rocket Witch Prince Musketeer
Witch Prince Musketeer
Fireball Rocket Prince
Fireball Spear Goblins Musketeer
Musketeer Rocket Spear Goblins Fireball Witch
Rocket Fireball Musketeer
Witch Musketeer Prince
Spear Goblins Musketeer Prince
Witch Spear Goblins Fireball Musketeer
Musketeer Spear Goblins Fireball Witch
Prince Fireball Musketeer Rocket Witch
Fireball Rocket Witch Prince
Prince
Rocket Fireball Prince
Fireball Musketeer Witch Prince
Fireball Spear Goblins Musketeer Witch Prince
Witch Spear Goblins Fireball Musketeer
Musketeer Prince
Spear Goblins Fireball Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Prince
Fireball Musketeer Rocket Prince
Spear Goblins Musketeer Rocket Witch Prince
Rocket Prince Fireball Musketeer
Musketeer Witch Prince
Fireball Rocket Musketeer Witch
Rocket Prince Spear Goblins Fireball Musketeer Witch
Prince
Rocket Spear Goblins Fireball Witch Prince
Witch Musketeer
Musketeer Witch Prince
Rocket Fireball Prince
Rocket Prince Fireball Witch
Fireball Musketeer Witch
Witch Spear Goblins Fireball Musketeer Rocket Prince
Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Rocket Prince
Fireball Rocket
Fireball Spear Goblins Musketeer Rocket Witch
Musketeer Witch
Fireball
Fireball
Rocket Fireball Musketeer Prince
Rocket Fireball Musketeer Prince
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer Prince
Rocket Spear Goblins Fireball Musketeer Witch
Fireball Musketeer Rocket
Fireball Rocket
Rocket
Rocket Fireball Musketeer Prince
Rocket Fireball Witch
Rocket Fireball Musketeer Prince
Rocket Fireball
Rocket Musketeer Prince
Rocket Fireball Musketeer
Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Prince
Fireball Rocket Musketeer
Fireball Musketeer Witch
Rocket Fireball Musketeer Witch
Fireball
Fireball Musketeer Rocket
Rocket Fireball
Prince
Rocket Fireball
Spear Goblins Fireball Musketeer Rocket Witch Prince
Fireball Rocket Musketeer Witch
Fireball
Fireball Musketeer Rocket Prince
Fireball Musketeer
Rocket Fireball
Musketeer Prince
Fireball Musketeer Rocket Witch
Fireball Musketeer Rocket Witch
Fireball Musketeer Rocket Witch Prince

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